AeroTech
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AeroTech | |
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Front cover of AeroTech |
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Designer | Jordan Weisman L. Ross Babcock III |
Publisher | FASA (1984-2001) FanPro LLC (2001-2006) Catalyst Game Labs (2006-present) |
Years active | 1986 to present |
Players | 2+ |
Age range | 12+ |
Setup time | 5 - 30 minutes |
Playing time | No exact time |
Random chance | Dice rolling |
Skills required | Tactical, Arithmetic |
Website | www.ClassicBattleTech.com |
AeroTech is a FASA wargame set in the BattleTech universe. It simulates combat between AeroSpace fighters, troop-carrying DropShips, and interstellar WarShips. It is currently in its second edition, replacing the earlier 1st edition as well as the BattleSpace rules.
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[edit] AeroTech2
Third edition of the Aerospace rules, based on BattleSpace rules. The game incredibly fast and very straight forward in play. With fewer rules to slow down game play as is with more other complicated space games.
Aerotech2 (or AT2) however was one the last rules sets FASA Corporation had published before closing in 2001.
[edit] Aerotech2 Revised
Forth edition of the Aerospace rules, clear up problems encountered in original AeroTech2 rule book. Additionly the book expanded to also included, new art, mini technical readout for various aerospace fighters, and the color schemes of faction's navies who have Warships. These pictures were full color pictures of metal miniatures of Warships.
AeroTech2 Revised or better known for AT2R, was launched to large world wide event in 2003.
The Leviathen II Battleship (Warship) was introduced as part of re-launched of the rules being published by new license owners FanPro. This was exclusive prize for winner of a AT2R launch event.
Sadly, a turn of events accrued on the same day as the launched of the AT2R event.
On February 1, 2003, Columbia disintegrated during re-entry over Texas, on its 28th mission, killing all seven crew members. This lead to re-scheduling the game-event at some locations and some points out right emotional response to weapons in space by some fans due to Columbia disaster.
However, the AT2R rules introduced Fighter Squadron rules, to allow small fighters to be able take on more powerful units in the game. Such as Warships, Space Stations, and Dropships.
The Squadron rules had proved to be slightly over powering and incredibly tough. Also, Dropships, 2nd biggest category ships of the Aerospace game, became highly vulnerable to both Fighter Squadrons and Warships.
[edit] Total Warfare
Fourth edition of the Aerospace rules, Aerotech 2R (Revised)" was re-organized when Battletech relaunched itself in 2006.
The fifth version of the play & construction rules for Aerospace units of Battletech in new rule set series named Total Warfare. The playing/construction rules are now being broken up into two sets of rules: Tournment and NonTournment.
Tournment play rules cover from small craft, fighters, and dropships are placed in the Tournment rules sets for play : Total Warfare and construction in TechManual.
Non-Tournment rules cover larger units or formations: Fighter Squadrons, Jumpships, Warships, and Space Stations. These rules are found in Strategic Operations. These enhancements will be added so to be able to intergrate with BattleForce rules set to beable operate large formation(s) of Aerospace units including larger units with the ground assets.
[edit] Note
2008 Developments for Aerotech can be read in Classic Battletech.com's - Developer's Blog or ("BattleBlog") for 23 May, 2008 for Tactical Operations Rulebook. The Blog entry by CBT game developer & author Randall Bills further down talks about early layout of Strategic Operations. It mentions on how Aerospace rules & units intergration into these Strategic Ops rules set. Also, he mentions how they possibly will work in a newly proposed rulebook name Interstellar Operations.
[edit] External links
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