Talk:Adventure (Dungeons & Dragons)
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[edit] Game instructions
I quote from the artilce: "In the Dungeons & Dragons role-playing game, adventure or module is a term for pre-packaged books or box sets that help the dungeonmaster to manage the plot or story of a game. The term adventure is currently the preferred term."
However, in Plain English, you can boil this down to "An adventure or module is a term for a book of game instructions". --Gavin Collins (talk) 11:26, 21 December 2007 (UTC)
- This page is for discussion of the article, so I'm not sure what the purpose of this comment on the talk page is. Your translation into "Plain English" isn't a very good one either. "Game instructions" generally refer to game mechanics rather than plot or story, and the difference is significant. Rray (talk) 11:32, 21 December 2007 (UTC)
- so this is where Gavin got the idea to label all D&D related articles as fiction? and an adventure or module is basically just a detailed flowchart to get technical, almost like a computer program. if "players do this" then "this happens" else if "player do that" then "this other thing happens" else "nothing happens". i wonder how long it will be before D&D articles will be tagged with computer or program related tags now? shadzar-talk 15:13, 29 March 2008 (UTC)