Adventure Path

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Adventure Paths are serial adventures for the Dungeons & Dragons roleplaying game. Though originally applied to the series of Third Edition modules beginning with The Sunless Citadel, the phrase has more recently come to apply nearly exclusively to several lengthy series, each consisting of 11-12 installments, published sequentially in Dungeon magazine. In 2007, Paizo Publishing attempted to trademark the term "Adventure Path," but the US Patent & Trademark Office determined that it was too generic for protection.

Contents

[edit] Background

Typically set in the Greyhawk campaign setting, the Dungeon adventure paths to date are:

Shackled City is also available as a hardcover book, and both Dungeon publisher (previously editor-in-chief) Erik Mona and current editor-in-chief James Jacobs have repeatedly expressed a desire to do a similar collection of Age of Worms and, in the further future, Savage Tide and its eventual successors. However, this is subject to approval from Wizards of the Coast, which has not been received to date.[1]

Both the Age of Worms and Savage Tide Adventure Paths were supported with articles in Dungeon's sister publication Dragon, entitled "Wormfood" and "Savage Tidings" respectively.

[edit] Future

With the transferrence of Dragon and Dungeon back to Wizards of the Coast, Paizo is continuing the Adventure Path concept in their new monthly publication, Pathfinder. Wizards of the Coast is continuing the Adventure Path concept in the monthly online Dragon and Dungeon publications.

[edit] Pathfinder Adventure Paths

[edit] Dungeon Adventure Paths

[edit] Notes

  1. ^ Mona, Erik, et al. (2006-01-28). Dungeons & Dragons: The Age of Worms Adventure Path Hardcover. Paizo.com.


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