Talk:Achaea, Dreams of Divine Lands
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[edit] Weasel words
The critique section should be re-worded to remove things like "Many however believe..." and "A prominent opinion...". More specific references should also be provided. This is an encyclopedia after all.
Anguis 04:40, 6 February 2006 (UTC)
This is funny, because it does not look like this article is part of an encyclopedia. It feels like its an advertisement to the MUD and its disgusting that almost any article that criticizes a commercial entity tends to be swarmed by affiliates/persons with monetary interests and the critique dumbed down and finally removed. If you had made an attempt to research the references provided you would have discovered plenty of evidence that backs the critique section.
In detail, it is not accidental that well known, respected MUD developers like Kawir (Godwars codebase), the carrion fields staff (Valg), Molly O'Hara (4dimensions mud game creator & designer) have repeatedly criticized Achaea and Iron Realms entertainment for their shoddy (to put it mildly) marketing techniques and advertising. In fact, the vast majority of the TopMudSites forum users despise Iron Realms entertainment and the behavior of its CEO, Matt Mihaly. Matt himself must be one of the best flame starters and downright socially disruptive persons ever.
For now, i have done the research for you and direct you to the following links:
How ethical is IRE ? Iron Realms Entertainment credits critique The meaning of free
In the links provided you will find posts by Achaea players that admit that those who pay are the knights and those who dont are the peasants. Moreover, since the major marketing point that Achaea uses to draw players is its PvP combat system, its interesting to read that Achaea players feel that "you don't stand a chance in PvP if you dont buy credits". I guess this refutes the counterargument currently present in the critique section (that you can advance without credits) and i'll have to ask for someone else to either remove it or correct it. Again it would be nice if this article was formatted like the Medievia one. The critique section should only contain the critique. Possible counterarguments should be in their own section, with valid references provided.
My point, present in the critique section, is that its theoretically possible to advance and compete without credits. This is pure theory. In practice, me, many respected MUD community members, many Achaea players posting in the aforementioned forums believe that its simply not possible to compete without paying. I want to see Maxgrin refute this although it is going to be hard for him. It is clear to me that he is affilliated with the MUD and it will be hard to accept anything he comes up with as 'objective'. I've come up with my references, i want to see the opposition doing so.
Finally, i would like to remind everyone that most of the critique versus Achaea and IRE comes from persons who don't have monetary interests versus Achaea (they are not commercial MUD operators). That is why i will readily provide their opinions and critique as objective. The counterarguments coming from the Achaea camp (Achaea operators or players who have heavily invested in credits using real money) simply do not hold the same weight and are the ones that should be taken with a grain of salt. It is scary that in a free encyclopedia, valid critique is attacked with ridiculus arguments by persons who have self-serving interests in a dumbed down, marketing-like article.
Some quotes attributed to Iron Realms CEO, mentioned in the forum postings:
"Never forget that everything we do is designed to get you to give us money"
"Players are so stupid and powerhungry that they'll pay anything for something that they think will give them an edge in the game. This concept is going to make me rich." 87.202.167.128 17:59, 13 February 2006 (UTC)
I have read those forum posts. Those weren't quotes from the Iron Realms CEO, they were taken as examples from an admin in some other game. In addition, most of what they say on there are false accusations. Most of the people posting on there sound like they have never played the game. I wouldn't rely on those forum posts for a wikipedia article.
- I quickly went over the text, just and tried to remove the weasel words and this is what I came up with. It can be expanded a bit more, since I cut out a bit of it. Did I cut out too much of it? By the way, don't forget to sign your posts by adding ~~~~. Anguis 23:20, 11 February 2006 (UTC)
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- There is a controversy surrounding Achaea because of its claim of being free-to-play. As previously mentioned Achaea does not require payment in order for somebody to play. Members of the MUD community such as Richard Woolcock (creator of the GodWars codebase) and the staff of The Carrion Fields, however believe that the MUD is tailored for those who buy credits. While, as said earlier, it is theoretically possible for someone to buy credits from other players with in-game money, the sheer amount of time investment required in order to compete with someone that spends real money on the game makes this often unfeasible. The opposers of the theory however state that the credits only give minor advantages, unless purchased in large amounts.
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- IRE utilises clever marketing techniques in order to draw players. The belief is that the player will easily pay in order to become more powerful, once he or she is addicted to the MUD since it is marketed towards players that would pay for a competitive edge. There has been a number of complaints about this on Top Mud Sites, MudConnector and other community forums, such as How ethical is IRE ?, Iron Realms Entertainment credits critique and The meaning of free
This is fine by me. The reader should understand that Achaea is not a "free mud" as often advertised and that the game is designed so as the company will make a profit by selling credits. 87.202.167.128 17:59, 13 February 2006 (UTC)
- While the reader should definitely be aware that the game is designed so that the company (IRE) will make a profit, Achaea is still a "free to play" MUD, as it is advertised, in all but one very specific sense of that phrase. Please see the very first post in this thread: [1]. Perhaps the most convincing evidence of this is that the FTC agrees that Achaea is a free-to-play MUD. Legally, federally, and semantically, free. Lor 17:10, 21 February 2006 (UTC)
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- It's kind of obvious that they're trying to get players to spend money. However, I can honestly say as a regular player that has NEVER bought credits that I get along fine. The critique section should definitely be there, but Achaea IS fine for free players. E946 07:54, 17 March 2006 (UTC)
I'm a former player of achaea and I can say that it is definitely possible to be a good pvp competitor using no credits. If you want to be the BEST, it will take a lot of time without buying credits. However I wouldn't say that the more credits you buy, the better player you are. If you are into pvp, its more about strategy and triggers. When I played I knew a few competitive players who had never bought credits with their own money. I don't know if its any different now.153.18.149.95 (talk) 18:46, 28 May 2008 (UTC)
[edit] Critique
Well, as long as it's based upon linked data, it's alright. We just don't need any "some people say" statements. --(unsigned)
I really feel that the last paragraph of the article (in the "Reviews and reactions" section) needs to be reworked. Unfortunately I don't have the time to be constructive at the moment, but if time allows, I'll look into it (if someone else hasn't already done it).
I have reviewed some of the references cited towards the end of the paragraph and feel that some alterations are in order.
"Also, the text-based environment and strong player vs. player focus are not appealing to all players, leading to unfavorable comparisons to more recently-produced titles such as Guild Wars."
Rather than forcing you to go read the review, I'll post the entirety of what is said about Achaea here.
"A couple of years ago I was able to find Achaea, a text-based MUD populated by people that not only wanted to roleplay, but who were also more than happy to indulge in gratuitous (but relevant) PVP on continental scales. To become skilled in this game required a knowledge of programming for the various MUD programs used, plus there were no graphics which proved to be a big downer for me towards the end."
I don't know which WikiLaws to cite here but in the absence of more references, the opinions expressed in the cited review can be regarded as no more than one person's opinion. Stating the features of a game are not appealing to all players is a tautology. Stating that players have criticised the need for programming knowledge in order to become a skilled player is worth noting. Also, from the above excerpt I can not unequivocally determine that the "gratuitous" amount of PvP in Achaea is a negative thing.
I'm deleting the sentence from the article. The line of criticism regarding the programming skill sounds interesting to me but I feel that it requires more work before being put in the article.
Next is the last sentence of the article.
"Finally, results of a recent in-game poll sponsored by Iron Realms Entertainment indicated some dissatisfaction amongst the player base, with a full half of those surveyed rating the state and progress of the game as "so-so" or worse."
After reviewing the poll results on the website I not only find them statistically questionable but I also would not call them "an in-game poll sponsored by IRE." They are public referendums and seem informal at best (I'm not an Achaea player, so I may stand corrected, in this case I'm presenting my impressions only).
While I don't feel I have grounds to outright dismiss the relevance of the poll, the analysis made in the article is biased. My take is as follows:
- 13.4% Fantastic (18/134)
- 36.6% Pretty good (49/134)
- 29.1% Not bad / so-so (39/134)
- 17.2% Bad (23/134)
- 3.7% Terrible (5/134)
This break-down indicates that more players feel positive about the game than negative. The multiple conclusions that can be drawn from these results embodies the old phrase "lies, damned lies, and statistics." I'm changing the last sentence to more accurately reflect the statistics rather than draw conclusions from them. --The Extremist [User, Talk] 21:59, 21 September 2007 (UTC)
[edit] Control of Administration Criticism
Hi, I've removed this again as I don't think it's a notable and widespread issue that player's have with the game. While I appreciate that rules may have become more developed recently, I don't think they have become more inhibitive. The market channel example is one isolated thing, and I don't see evidence of 'dictatorial' policies the admin have implemented anywhere else.
Furthermore, as a long time player, I have seen people complain about the admin's rules for years - saying that every change made is bad/inhibitive. This isn't a recent thing, and has not recently become a more major issue. The development of the rules of the game has been and still is a steady and slow process, where every change is endlessly questioned and complained about. In other words, this is nothing new.
Having said this, if you have links to any sources that support your view (beyond someone complaining on the forums), then please provide them.
And finally, sorry for removing the passage before without giving a reason - my bad. =) Lor 13:02, 29 April 2006 (UTC)
[edit] Maxgrin, your contribution
Hi Maxgrin, I've removed the passage you contributed, that reads as follows
"A different aspect of the game has been raised by a large number of former and current players of Achaea, stating that the game has a potential to cause a severe form of addiction. Apart from the large sums of money the player has to spend in order to become successful in PvP combat, ranging up to 15 000 USD, the players tend to spend lengthy periods of time in the virtual universe. A large number of players have spent many years playing Achaea on a regular basis, therefore neglecting their real lives."
As an active player in Achaea, and an active poster on the forums, I can say that I have not heard this view expressed by 'large numbers of former and current players.' I am extremely scepticle that there are any significant number of people who would consider Achaea to cause a 'servere form of addiction.'
Furthermore, the idea that one needs to spend $15000 to become successful in PvP combat is entirely unfounded. I would like to see what evidence you have that 'large numbers of players spend many years playing Achaea on a regular basis, therefore neglecting their real lives.'
Please cite all of your sources before reincluding this in the article, or discuss this here. Thank you. --Lor 14:09, 24 October 2006 (UTC)
This game is addictive, but not in any way that differentiates it from other video games. Plus, $15000?! You have to be kidding me.153.18.149.95 (talk) 18:54, 28 May 2008 (UTC)
[edit] Your reply
Dear Lor,
with all due respects, one cannot prove the fact that someone spent 15000 USD without accessing his/her bank log files and as you can imagine, the banks do not make exceptions for the anxious Wikipedia.org users. If you have any evidence against the above noted fact, feel free to state it.
Furthermore, if you want hard facts, mail IRE for the average "active period time of play in hours divided by hours in-game, as stated in your STAT" (A digit whicht you will never see for obvious reasons). If you want a soft fact, recall when you've started with Achaea and calculate exactly what percentage of your time it has taken away. At this point, consider if the result is reasonable or if it applies to the category “being abnormally tolerant to and dependent on something that is psychologically or physically habit-forming”.
Last but not least, this sort of critique can only be solidly founded by an article from a magazine, as you'd probably prefer it, once somebody dies before the monitor or kills his partner after loosing a "very good item".
Best regards.
PS: I am not intending to waste my time on a war over a free encylopedia, so shall you sincerely and with total honesty towards yourself consider the entry as false or unfair towards the game, remove it and it'll never be posted here again. However, before you do so, make sure that you are in fact right.
- I too don't want to waste time on an edit war, however I do want to maintain verifiability. Let me start by saying that it is not my job to verify your information for you, the burden of proof falls upon the accuser, as they say. Absence of contrary proof is not proof of the fact. Further, I don't feel that anything in your contribution is 'self evident'. Let's take it sentence by sentence:
- First, you say that "A different aspect of the game has been raised by a large number of former and current players of Achaea, stating that the game has a potential to cause a severe form of addiction." If this is the case, it should be easy to find a source where these sentiments are expressed. I have not come across one, but if you find one, please cite it.
- Next you mention the amount of money people spend on Achaea, ranging up to 15,000 USD. It is true that I cannot prove that no one has spent 15,000 USD on the game, nor do I intend to, I do however state that 15,000 dollars is ridiculously high amount when speaking of the money that people spend on Achaea, (and yes, I'm referring even to those people who DO spend considerable amounts of money on the game). Consider this, transing all skills, miniskills, and buying two of the best artifact swords you can get amounts to about (15750 + 4200)/6 + 3200 = 6525 credits = 1957 USD @ 30 cents a dollar. If you spend another 6525 credits on artifacts, that's still only 4000 USD. This doesn't include any in-game lessons or credits, any special deals you'd get for buying so many credits, etc, etc.
- The only way one could conceivably spend 15,000 USD in Achaea is by changing classes multiple times, and purchasing many artifacts - and while I don't disagree that there may be one or two people who have done this, there is no verifiable evidence of the fact, nor how much they have spent. One wonders where you came up with this figure to begin with?
- I disagree with your clause, "Apart from the large sums of money the player has to spend in order to become successful in PvP combat.." - this gives the false impression that players do have to spend large sums of money to become successful in PVP combat. Apart from the large number of successful players who engage in combat that have never spend a single dollar on the game, the vast majority of successful combat players spend only minor amounts of money buying lessons etc. I have no definitive proof of this, however as I said above, it is up to you to cite your sources for the information you wish to contribute, and in the absence of evidence from either of us, I'd prefer just not to mention this either way.
- Finally, you say that "..the players tend to spend lengthy periods of time in the virtual universe. A large number of players have spent many years playing Achaea on a regular basis, therefore neglecting their real lives." As you yourself said, it may be possible to get some kind of 'average percentage of time spent playing' from IRE - or obtain evidence in support of this statement from some other source. Once again, that is for you to do, and is something you should do before the inclusion of this statement in the article.
- In conclusion (bloody hell, this is turning into an essay ;_;), I am going to remove this passage from the article, because I feel that it is speculative enough to not be 'self-evident' in any way, it is specific enough that one should be able to find sources for the information, and there is nothing directly to the contrary of this in the article as it stands, so I don't feel that the article suffers in any way from the exclusion of this. However, if you find any information online that supports these facts, please cite them and reinclude the passage in the article. Thanks, --Lor 01:53, 13 November 2006 (UTC)
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- As I said, I've got no time to write up essays for the sake of a Wikipedia article for a computer game. Even though your intention was different, the reply you've given outlines every aspect that the "Criticism" section could ever withhold. Feel free to re-read your reply and look at it from the perspective of somebody who has never heard about Achaea before. Thank you for your afford.::
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- Once again, please feel free to reinclude your original passage, no need to write an essay about the reasons you reinclude, just cite some sources, give some information about the evidence behind the criticisms. --Lor 16:46, 16 November 2006 (UTC)
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[edit] Removing Wikia link
I am removing the Wikia external link with this guideline as my cause for action. There were only 3 edits at this backwater wiki in the past 3 weeks. -- JossBuckle Swami 22:19, 18 November 2006 (UTC)
[edit] Revenue and sourcing
I am aware that there is quite a bit of discussion about Achaea's revenue system within its player community. With that in mind, however, in the absence of more reliable material than forum posts, Wikipedia has to address the issue with the content that we have available. I understand that this issue is important to players of the game, but I do not see any way to distinguish the forum posts about this issue from forum posts at every pay-per-month MMORPG complaining that the system is unfair for one reason or another. Serpent's Choice 03:41, 27 January 2007 (UTC)
[edit] Primary sources, opinions, and NPOV
I've moved this add by User Talk:Pentharian: "The Administration responded by appointing a number of staff members to address these concerns and give more attention to player input[1].", and while I would normally just revert it and go to the user talk page instead and suggest a good read of WP:NPOV and WP:PSTS, it's worth also mentioning here to avoid an edit war.
There are all sorts of problems with both this opinion, the contents, and who added it. At first glance it violates WP:NPOV, WP:PSTS, WP:NOR, WP:REF, WP:COI, and WP:V. If I got really picky I could probably find a few other things, but I'm into Wikilawyering, just someone who believes in the concept of building an reference database that tries to keep NPOV.
Let's start with the easy part, WP:V. Here's the citation:
Pentharian has kindly agreed to act as divine liaison between this forum and me/the rest of the coding and administrative team. Thank you Pentharian! That means he will monitor this forum and give feedback on feasible ideas. That does not mean he will be responding to every single topic, but he will at least help to funnel ideas to the top.
There are many ideas that have to do with combat abilities, combat balance, game balance, politics, and broader infrastructural concerns. There are restricted boards and a pinned thread in these forums for that kind of advanced discussion (the Leaders forum, the Combat Council, and Dyzanru's sandbox), and while you're very welcome to engage in such discussion here amongst yourselves, Pentharian will not be giving feedback on most such ideas. Instead, he'll be concentrating on the smaller improvements that improve the fun/ease/depth of play. An example of this would be the recent suggestion to remove titles from the WHO list. He is also currently reviewing and culling the very long list of ideas submitted in-game via the IDEA command and will soon be posting to invite feedback from you on some of those ideas.
What is supported by this citation would be:
1. "A staffer named Pentharian has been named to monitor a forum of suggestions and concentrate on suggesting to the coding and administrative team ideas to improve the fun/ease/depth of play."
What is not supported in this statement that was added to the article is:
1. "The administration responded": I don't see any support in this citation that there has been a response to the poll. An official release stating "we are taking actions x, y, and z" - not a forum post (but I'll get into that in a minute) - would serve as better support.
2. "a number of staff members": The citation refers to one staff member being appointed.
3. "to address these concerns": I don't know which concerns are being referred to, but let's say for the sake of argument that it is the concerns of the players who voted negatively in the survey. Can you definitively state that the concerns of those who voted so-so or worse are being addressed by the administration with these actions, since the concerns were not cited in the poll? And even if you knew, are they being addressed? Incredibly subjective and POV, unless really well documented.
So the add fails on WP:V alone. But that's not my biggest concern. Besides the use of the forums as a reference - which fails the WP:NOR guideline - User Talk:Pentharian is apparently the staffer in question which brings up WP:COI. I have no problems with a staffer for a company editing a Wikipedia entry; they often add to factual context nicely, even if their largest contribution so far to Wikipedia has been to explain to someone on this talk page why they can play this game.
But when the staffer in question posts their own appointment as proof that problems are being solved? Lesse, that doesn't jive with WP:PSTS among other things, and certainly pushes WP:NPOV and WP:COI - especially when the initial post was referred to - correctly - as a "comment" on "criticism". The citation of the ingame poll wasn't a criticism, but a documentation of fact.
The proper place for a "comment" is back on the Achaea forums. Leave the Wikipedia article to fact and not opinion. Old64mb 23:03, 2 August 2007 (UTC)
[edit] Critique
modified to read: "won't be able to advance as much as the person who has the funds, without a considerable investment of time" which is accurate, where the original wording was not.
Players must invest time or money to advance, but there is NOTHING in the game that is closed to only those that pay.--144.59.12.138 (talk) 19:47, 29 December 2007 (UTC)
[edit] Fair use rationale for Image:AchaeaLogo.jpg
Image:AchaeaLogo.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot (talk) 06:10, 2 January 2008 (UTC)