ACE (games magazine)

From Wikipedia, the free encyclopedia

ACE
ACE magazine, issue 1, October 1987
Editor Peter Connor & Steve Cooke (co-editors)
Categories Video game magazines
Frequency Monthly
Circulation 48,170 (circa April 1991)[1]
First issue October 1987
Final issue
— Number
April 1992
55
Company Future Publishing 1987 to 1989
EMAP 1989 to 1992
Country United Kingdom
Language English

ACE (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP.[2]

Contents

[edit] History

Launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine The Games Machine, the magazine consisted mainly of ex-Amstrad Action and Personal Computer Games staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor.

Design and content was very polished and clear. The glossy magazine had a unique, professional feel — very much a blueprint for Future's well-respected Edge magazine.

After selling the title to EMAP, Future Publishing redeployed the original ACE staff to work on their Amiga Format and ST Format titles.[2]

[edit] Content

Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer machines as they were released. Although games features were the mainstay, other articles on graphics and computer music were featured. A cover cassette, and later a floppy disk, was included with the magazine featuring games demos.

Regular editorial features included Interface; News, Letters, The Blitter End. The Specials; features and Gameplay; Screen Test, Arcades, Tricks 'n' Tactics, Adventures.

[edit] Screen Test

Screen Test was the games review section. Games were rated (out of ten) on Visual effects, Audio, IQ Factor, Fun Factor and an overall rating. Games were seen by all the reviewers and the overall rating, and was notable for scoring games out of 1000 rather than the usual percentage or mark out of ten. Also introduced was the Predicted Interest Curve graph where the game was given a line graph predicting the long term interest in the game over many months.

[edit] See also

[edit] References

  1. ^ Gary Whitta & Gary Liddon, April 1991 issue of ACE, EMAP, 1991-04-01.
  2. ^ a b Future plc History. Future Publishing. Retrieved on 2006-05-23.

[edit] External links

Languages