ABPA Backgammon
From Wikipedia, the free encyclopedia
Why should anyone waste time to edit a Wikipedia article when it is guaranteed that any changes will be reversed almost instantaneously by one of the Wikipedia Gods.
This article does not cite any references or sources. (January 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
ABPA Backgammon | |
---|---|
Developer(s) | APh Technological Consulting |
Publisher(s) | Mattel / Sears |
Designer(s) | Kevin Miller |
Platform(s) | Intellivision |
Release date | 1979 |
Genre(s) | Board game |
Mode(s) | Single player |
Rating(s) | N/A |
ABPA Backgammon is a backgammon video game for Intellivision (ABPA stands for American Backgammon Players Association). This was one of the original four games introduced with the Intellivision system and is in the Intellivision Lives! game package for modern systems. The code for the game was later re-used in another game Triple Challenge by INTV Corporation.
The Backgammon game could be made to "cheat" when it was losing badly. The game would switch the color of a players piece to that of its own. This would prevent the game from ending, as the game would look for the correct number of pieces in the home row before allowing the pieces to bear off. The CPU would end up with one too many pieces, and the player would have one too few.