Savage 2: A Tortured Soul

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Savage 2: A Tortured Soul

Developer(s) S2 Games
Publisher(s) S2 Games
Designer(s) S2 Games
Engine K2 Engine
Platform(s) Windows (XP and Vista), Linux
Release date January 16, 2008, Steam: May 7th, 2008
Genre(s) First-person shooter, Real-time strategy, Action role-playing game
Mode(s) Multiplayer
Media Download
System requirements Minimum:

Processor - 2.2 GHz P4 / AMD 2000+ or faster
RAM - 1 Gb
Video Card - 128Mb fully directx 9.0 compliant Geforce or Radeon
Windows 2000, XP, Vista, Linux
Network Connection Required (56k and up)

Recommended:
Processor - 2.0 GHz Core 2 Duo / AMD 3500+ or faster
RAM - 1.5 Gb or higher
Video Card - 256Mb Geforce 7800+ or Radeon X1900+
Windows 2000, XP, Vista, Linux
Network Connection Required (Broadband)

Input methods Keyboard and mouse and Microphone]

Savage 2: A Tortured Soul is a fantasy and science-fiction themed computer game that combines elements of the first-person shooter, real-time strategy, and action role-playing game genres. It is the sequel to Savage: The Battle for Newerth and was officially released on January 16, 2008.

Contents

[edit] Gameplay

[edit] Gameplay

Players can choose between two factions: the Legion of Man or the Beast Horde. The initial launch of Savage 2 will feature the Conquer game type. This game is won by destroying the enemy's command center - which is either a stronghold or a lair. Each team elects one commander - which views the world top down - that should build defenses and upgrades to support his team. The other players of his team pick a class - which can be changed later - and scout for enemies and resources.

The only real resource is gold, which can be gathered from gold mines. These mines are vital for each team since they are the only way to build defenses and pay the upkeep.

Another task of the commander is to build garrisons or sub lairs, these serve as an additional spawn point - besides the command center. Good position and defense of these structures is essential: a well placed sneak garrison can give a team a huge advantage.

After the base is setup, the commander should give order to his team members and use a wide array of buffs and debuffs.

There will be a map editor available, which will allow for scripts and events and all sorts of things so players can create their own game types.

[edit] Experience

Each player and each team as a whole gains experience and levels. Experience is gained from defending structures and siege, killing NPCs and enemies, building and repairing structures, healing and resurrecting fallen bretheren. Both teams and players have a level 10 max. As levels are gained a player has the ability to add 3 percentage points to their characters attributes: health, regeneration, mana, damage, and armor. The team commander also has the ability to add attribute bonuses which affect each player on the team. There is a cap of 20% bonus for any given category and a maximum of 30 percentage points total. This means that it is a nice advantage but that skill is still the most important aspect of winning a skirmish.

There is also overall account experience and an account level. This is simply a meter to show how much you've played and how well you play. It does not offer any specific advantages to a level 50 account over a level 10 account. The higher level simply signifies longer playing period and / or more skill and effectiveness in game.

[edit] Unit types

Non-siege classes have 1 melee weapon, at least 1 ranged weapon and at least 3 abilities. Additionally, all units have 9 stats: health, health regeneration, mana, mana regeneration, stamina, stamina regeneration, armor rating, speed and unit cost.

Players can switch classes when they die or when they enter their stronghold, their lair, a garrison or a sub lair.

Several units can only be used once a corresponding structure is built. Additionally, human units need an armory in order to use their second ranged attack.

Each unit has his own function and possesses a unique play style.

Overview human units:

Name Melee weapon type Ranged weapon type Play Style Notes
Builder Hammer Rifle/Scattergun Support, builder Can repair buildings and increase construction speed, provides support on the battlefield by restocking other players' ammo supplies and placing down protective forcefields and has a slow high damage attack, can also place steam-powered turrets
Scout 2 Daggers Crossbow/Marksman Bow Scouting, ranging, infiltrating Is built for infiltration and sneak techniques, has high powered ranged attacks and a backstab ability
Savage 2 Broadswords Light Machine Guns Damage dealer, prime melee unit Uses sword techniques and stances to maximize damage
Legionnaire Battle Axe Grenade/Rocket launcher Elite front-line warrior, damage absorber Uses defensive stances, an AoE attack and a stun, plays out the elite warrior role for humans
Chaplain Staff Holy bolt Healer, support Can heal and resurrect allies and debuff foes, ranged attack deals additional damage to Hellbourne units
Steambuchet (Burning) (stone) bombardment Ranged siege provides ranged siege support, but has no other abilities.
Battering Ram Ram Siege Steampowered ram, with a high powered (but very slow) melee attack, can also engulf itself in flames to protect from melee

Overview Beasts units:

Name Melee weapon type Ranged weapon type Play Style Notes
Conjurer Claws Poison spores Support, Builder Can repair buildings and increase construction speed, provides support on the battlefield by regenerating allies' mana and rooting enemies to the ground and has high damage slow attack, can place down turret-like plants
Shape Shifter Retractable Claws Lightning attack Base melee unit, infiltrating Plays out the role of base melee unit for the Beasts, has a short ranged acid spit attack to blind and stun enemies, calls lightning to attack enemies from afar, can shapeshift into members of opposing team, can shapeshift into a cheeta form to move at high speeds and can self destruct, causing incredible damage.
Summoner Staff Locusts Ranger, scout Summons beasts (magical and non-magical) to fight for him, has a cheap strong ranged attack
Predator Bone Claws Blaze (fireballs) Elite unit Wide arch of attack, poison attack, heals by attacking enemies
Shaman Spirit Hammer Support, Healer Can stun/root enemies and heal/resurrect allies, deals additional damage to Hellbourne units
Tempest Gust of wind (no damage) Meteor strikes Ranged siege Uses power of nature to destroy buildings and keep enemies at bay
Behemoth Uprooted tree Melee siege Giant walking siege weapon, deals massive damage and has very high health but moves and attacks slow

Additional, there are 3 Hellbourne units. These are available to both races, but there are 2 requirements: you need to build a hell gate on a scar, which is heavily defended by NPC's and you need to have a certain amount of souls. Souls can be gathered by killing other players or certain NPC's.

Hellbourne units generally function as superior units, capable of laying waste to entire legions of enemies before falling themselves. They do have some weaknesses however, hellbourne units must constantly gather enemy souls (save for the devourer) to keep themselves alive due to natural health degeneration. Also, the Chaplain and Shaman deal extra damage to all hellbourne units, to the point where they can easely take them down without additional support from otherwise stronger units. In any case, the first team to get a hellgate and fortify it against enemy attack can be assured to have an incredible advantage over their opponents, as most maps have only 1 scar.

Overview Hellbourne units:

Name Melee Weapon Style Ranged weapon type Soul requirement Play Style Notes
Malphas Flaming Sword Summons fire to harm foes 20 souls Ultimate unit The best unit available within the game, having incredible high damage and health
Devourer Iron Cleaver Gut Launcher 9 Souls Hellbourne melee unit Deals unblockable high melee damage, high damage area of effect ranged attack, strength and health increase by consuming corpses (both friendly and hostiles, also restocks ammo)
Revenant Hell Staff Fireball 4 souls Elite caster unit Has very strong ranged attack, together with an arsenal of powerfull spellcasting abilities

[edit] Melee combat

Melee combat between players in Savage 2 consists of 3 basic moves. Each move interacts differently with the opponents moves. The basic melee attack moves are Attack, Interrupt, and Block, in addition to each units special abilities.

Attack Attacking an enemy uses your units melee weapon to damage your foe. Each swing costs your unit stamina. However, the attacker is stunned if he attacks a blocking enemy.

Interrupt The interrupt ability is used to counter an opponent that is blocking. Your unit charges into the target causing damage and stunning the blocker. Does no damage against non-blocking opponents and no damage at all against buildings. Also costs additional stamina.

Block This move is used to deflect the damage of an attack as well as damage and stun the opponent. An interrupt will break through a block.

[edit] Technical

S2 Games has announced plans to serve as both the games publisher and distributor, selling the game digitally on their website. S2 games claims this will decrease the retail price and focus more capital back into the company.

Savage 2 has a free 5 hour online trial, and a full account is purchasable for $29.99, with no monthly fee. The game offers account tracking of in game activity such as kills, deaths, assists, building razes, damage, favorite team and class, as well as wins/losses/disconnects.

All matches are recorded - including all stats - which are available to download from the official site.

[edit] External links