Phantasmagoria: A Puzzle of Flesh
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Phantasmagoria: A Puzzle of Flesh | |
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Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Platform(s) | MS-DOS, Windows |
Release date | NA November 30, 1996 EU 1997 |
Genre(s) | Horror / Adventure |
Mode(s) | Single player |
Rating(s) | BBFC: 18 (Cut) OFLC: MA15+ (cut) |
Media | CD-ROM (5) |
Phantasmagoria: A Puzzle of Flesh (also known as Phantasmagoria 2) was a interactive movie adventure game released in 1996 by developer Lorelei Shannon. It is an indirect sequel to the 1995 Sierra computer game Phantasmagoria.
The plot of the second game in the series revolves around the character of Curtis Craig, a 30-year-old employee of Wyntech, a company managed by the enigmatic Paul Warner. Curtis' mysterious and traumatic past is a key element in the plot, as he pieces together his experience to form a picture of his soul, one whose discovery might lead to his demise. Harassed by quasi-delusions which seem all too real, Curtis aims to uncover the truth about his family, co-workers and most importantly, his own existence. As his delusions become more and more real and begin to have an enormous and terrible impact on his surroundings, Curtis must confront his fears or risk getting devoured by what lives within him.
A Puzzle of Flesh has a fairly standard interface, with the cursor shaped into the distinctive logo of WynTech, the company employing Craig. The inventory is accessible practically at any time, while events of some importance can be recalled using an option that plays the clip the player selects from any single chapter.
In A Puzzle of Flesh, the real-life location where the fetish club scenes were shot was actually the original location of a popular downtown Seattle fetish club called "The Vogue".[citation needed] Most of the extras in the club scene were technical support phone representatives from Sierra Online.[citation needed]
[edit] Reception
Dropping the unique adventure game style interaction in favor of an interactive movie format, A Puzzle of Flesh was more expensive to produce and less popular with audiences tiring of video clip-driven games.[citation needed] Though some[weasel words] concluded that it was a substantial improvement over the original in several areas, others[weasel words] dismissed the game, criticizing it for its completely different atmosphere, lack of creativity, interactivity and excessive violence.[citation needed]
The game was considered a financial failure that could be linked to the result of a rapidly falling interest in interactive movies.[citation needed]
The US and German uncut-version was put on The Index in Germany, but not the heavily-cut UK version.