Talk:64k intro
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[edit] What is the magic behind creating a 64k intro
I think that this page needs a section about how one creates a 64k intro. the tools used (opengl, directx, v2, kkrunchy), the technics used. Not sure if sdl is used? (Simon Strandgaard 14:25, 3 November 2007 (UTC))
[edit] Evolution
the first 64k intros, the move to 3d, hardware acceleration, where are we now? (Simon Strandgaard 14:25, 3 November 2007 (UTC))