Talk:3ds Max

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[edit] Define UV

Can someone add a definition of the acronym UV, please. I've scoured the Internet for a definition and found many references but no definition. Knowing the words an acronym is made from makes it much easier, at least for me, to remember it. R39525 (talk) 15:23, 10 June 2008 (UTC)


[edit] External Link

Please Add these useful link to external links -

  • CGIndia.Org News, Tutorials, MaxScripts & Plug-ins
  • AREA Autodesk's Official CG Portal for 3ds max and maya

--Wiki187 16:05, 22 November 2006 (UTC)

I dont think CGIndia is specific enough, WP:EL and WP:SPAM issues aside. I looked at the AREA site too and didnt think it was as good or better than the many similar sites already listed. --Ronz 20:41, 22 November 2006 (UTC)
Of course the AREA site should be listed, it's the official support page. Ronski 12:00, 4 January 2007 (UTC)

Ronz; Please Do explain little bit more about Relevance???

And let me tell you something about the point of view from the users side, I am least interested in knowing your 5 pillars etc.... but the link I suggested was totally relevant.....Beside using your moderation power and your pride,… Consider logic and common sense as your first tool......The both the link ( CGIndia and AutoDesk’s “AREA”) are relevant for following specified section - visual effects (VFX), Computer Graphics , Maya (software), 3ds Max.....You may invite Wiki users for voting and host a poll :) ..........................May Be some1 above you look into your matter.....Please stop repeating or may i say pasting same old comments on every once post. --Wiki187 11:24, 24 November 2006 (UTC)



Heya, I'm 25 years old and have been jumping in-and-out of learning and practicing 3D graphics since I was 12 or 13 when my parents bought me 3D Studio to give me a constructive hobby to do. This was back in the days when it was an MS-DOS application that cost upwards of $2,800 (no, I wasn't spoiled, but I really did need a constructive hobby at the time, lol) and the company was Autodesk, before this "Discreet" company popped up, and when Windows 95 was still mostly whispers and rumors.

I notice 3D Studio redirects to this 3D Studio Max article; would it be worth my while to write up a small article on 3D Studio itself, perhaps for historical perspective of this 3D graphics suite? I'm surprised how very little information and nostalgia-fodder is on the net about pre-Max 3D Studio, as if it never existed. I never got into 3D Studio Max (I'm actually a loyal Blender convert now... ;)) so I wouldn't be able to go into too much detail about relevant differences between the DOS 3D Studio and the later Windows-based "Max" ones. I can tell you that 3D Studio had REALLY awful modeling capabilities; still thinking about how to express its primitiveness without sounding POV, but pre-Max 3D Studio really was THAT primitive -- you were limited to booleans on basic shapes, and a lofting mechanism which was very crude by today's standards. Most 3D Studio as I know, used other applications to model, using 3D Studio more for its easy keyframing capabilities and intuitive materials editor. --I am not good at running 06:34, 30 August 2005 (UTC)

[edit] 3ds max

I believe this article should be renamed to 3ds max, as it is the official name now.


there's really not much to say about 3D Studio. It was an under dog program created by Autodesk who only concentrated on architectural software. It took off and eventually ported to Windows 95 as 3D Studio Max (Still got all the boxes and dongles) around this time Kinetix was in charge of the program. Some time when 3DSMax 3 came out Autodesk bought Discreet (a SFX video editing software manufacturer) and delegated Max over to them (this almost litteraly happened over night, I recall the demo artists making a "drunken overnight merger" joke about it when it was revealed). Since Discreet took over Max started heading closer to the film market especially with the launch of Combustion ( Video Editing software that interacts very well with 3DS MAX and makes use of the open end RPF (Rich Pixel Format)). erm... maybe it is not as little-to-say as I thought... --DanHibiki 06:18, 19 November 2005 (UTC)

The original 3D Studio lasted 4 releases on the DOS platform.While the original development team (the Yost Group) expanded and went on to create 3D Studio MAX, it was completely rewritten for Windows NT (version 3.51 at the time) as a native 32-bit, object-oriented program with extensive multi-threading and extensability. While the original 3D Studio product was popular with architects and mechanical designers, this was more a function of Autodesk's sales channel than any product focus. It was used heavily for game and video-effects production, with DXF-Import being about the only feature that tied it to any of Autodesk's products for its lifetime.

[edit] 3ds file format

What may be worth a mention is the 3ds file format, in terms of porting models between various 3D capable applications? --André SC 05:53, 23 January 2006 (UTC)

No since this is an ancient format that has been replaced largely by Collada, FBX and OBJ to name a few. —Preceding unsigned comment added by 76.184.241.144 (talk) 15:34, 2 December 2007 (UTC)

[edit] orionflame

WTF is this ad? The link to orionflame has absolutely NO PLACE in this encyclopedia article.

  • Had to remove this link AGAIN. Stop plugging your product in Wikipedia. Will also be removing this from the 3ds max screenshot.Mhoskins 14:17, 27 June 2006 (UTC)
OrionFlame is a high-end modeling tool for Max. It's has been previewed at GDC this year, so I think it's relevant enough to be included. Do some research before you post! —The preceding unsigned comment was added by Jeffvll (talkcontribs).
Yes, perhaps it's notable but why should a screenshot of it be used here and not in the orionflame article? This is after all an article about 3ds max and not any of the plugins. --Strangnet 09:25, 18 March 2007 (UTC)

[edit] History needed

There is no mention about history of 3DS Max (which is now the correct title). In past the software was named 3D Studio MAX and was developed by Kinetix... And there was 3D Studio working under DOS as well.. Some mentions with dates are needed here

[edit] Rename?

The official name since version 4 (releaseed in 2000) is 3ds max. We should rename this article. Hermansaksono 02:46, 25 June 2006 (UTC)

  • I agree. Mhoskins 14:22, 27 June 2006 (UTC)

[edit] Rename

As others have mentioned, the article must be renamed. How does one go about that here? —The preceding unsigned comment was added by Dryo (talkcontribs).

You've already done it (see this page move by yourself (note your edit summary)). The capitalization is still off, though ;). —dto (talkcontribs) 05:30, 4 October 2006 (UTC)

[edit] List of films made with Autodesk 3ds Max

I'm posting on this talk page because it will be missed otherwise. I dont think it's worth having the page List of films made with Autodesk 3ds Max unless there are some details about what was done, how many shots, what companies etc. If it isn't verifiable in any way what is the point of having this list? I started my own list a few years ago that wikipedia links to.

Films today usually have several companies working on them & lots of different software packages used for VFX. It's very important here to have verifiable information to distinguish the actual work done on the film & not here say or what the software companies say was done. Max has a reputation amongst VFX companies for not being good enough for films this can only change if this list is verifiable! Ronski 11:56, 4 January 2007 (UTC)

I'll add a new section that contains uses of 3ds max, and include movie production, where I'll add a link to the list of films mentioned above. -Kanogul (talk) 12:47, 27 April 2008 (UTC)

[edit] Logo name?

What is the logo supposed to be? Ying-yang worms? --72.202.150.92 04:45, 4 August 2007 (UTC)

Ying Yang 2 headed snake, just as the splash screen of 3ds max 9. Maya is a dragon and all other Autodesk M&E products have similar little logos (that are kinda hard to tell what they are if you do not know) —Preceding unsigned comment added by 207.35.253.219 (talk) 16:41, 31 October 2007 (UTC)

[edit] Blender

I've dropped the Blender part under See Also, since it's entirely inappropriate. Why mention Blender? Why not Wings3D, another free modeling tool? What about the plethora of commercial tools? We have an entire category for 3D graphics tools; there's absolutely no reason to single out Blender.

Sorry, forgot to sign. 63.80.152.226 07:43, 8 August 2007 (UTC)

[edit] The image at the top right of the article

Could someone to replace the currant image with one that: 1)Represents the default interface of the program. 2)Does not include a plug for the author, 3)is smaller than the currant one, which has a lot of blank space. 82.36.229.11 18:35, 11 August 2007 (UTC)

[edit] Particle Emitter List

Changed the list of particle emitters from a list in the sentence to a bulleted list for easier readablity.

I recommend that we add more information to this section, such as what the various particle emitters do, what they are commonly used for, etc., because the primitives are fully described but these are not. OranL 17:17, 13 September 2007 (UTC)

[edit] 3D Studio release history

Any 3DS experts here are welcomed to help out any fill the information in the 3D Studio release history article I added. Acidburn24m 21:51, 15 October 2007 (UTC)

The latest release of 3ds Max has version "2009", but I do not know when did it release, so I do NOT change the version information in this article. 158.182.8.144 (talk) 12:40, 6 April 2008 (UTC)

[edit] more details about Character Studio and its file formats plz

I would like to have avaible in wikipedia quality more information about Character Studio and the file formats it uses. (haven't been able to find much online like that)--TiagoTiago 15:42, 9 November 2007 (UTC)

[edit] Is that a tutorial section in this article?

What is all of this crap?

  1. - Use Hedra to produce objects from several families of polyhedra.
  2. ChamferBox- Use ChamferBox to create a box with beveled or rounded edges.
  3. OilTank- Use OilTank to create a cylinder with convex caps.
  4. Spindle- Use the Spindle primitive to create a cylinder with conical caps.
  5. Gengon- Use Gengon to create an extruded, regular-sided polygon with optionally filleted side edges.
  6. Prism- Use Prism to create a three-sided prism with independently segmented sides.
  7. Torus knot- Use Torus Knot to create a complex or knotted torus by drawing 2D curves in the normal planes around a 3D curve. The 3D curve (called the Base Curve) can be either a circle or a torus knot. You can convert a torus knot object to a NURBS surface.
  8. ChamferCyl- Use ChamferCyl to create a cylinder with beveled or rounded cap edges.
  9. Capsule- Use Capsule to create a cylinder with hemispherical caps.
  10. L-Ext- Use L-Ext to create an extruded L-shaped object.
  11. C-Ext- Use C-Ext to create an extruded C-shaped object. —Preceding unsigned comment added by 76.184.241.144 (talk) 15:36, 2 December 2007 (UTC)

[edit] I acknowledge this fully

It does sound like a tutorial. I will re-word and re-work it all. Thanks. —Preceding unsigned comment added by P.gobin (talkcontribs) 23:08, 3 December 2007 (UTC)

[edit] Roncarelli Report

For the last 4 years, 3dsmax has been the software with the most copies sold (seats), according to this huge report. Infact it has more seats than Xsi, Maya and Modo combined. http://www.pixelnews.com/ It can be purchased here. This determines that 3dsmax is the most sold and used 3d software for dcc in the industry. —Preceding unsigned comment added by Superchickensoup (talk • contribs) 05:03, 19 February 2008 (UTC)

[edit] 3D Studio r1-4?

I'm wondering why there's no proper page for the DOS versions of 3DS, and they're only mentioned briefly on the history and Max pages... it was pretty significant software at the time. ERobson (talk) 19:33, 8 May 2008 (UTC)