Talk:3D modeling
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This page is the result of a discussion and a quick fix after the resolution on the Talk:3D computer graphics page. The history for the pages are on the 3d graphic design page. If it's possible for an admin to move the history back to the 3D computer graphics page, that would avoid further confusion. Oicumayberight 07:32, 21 March 2007 (UTC)
Completed a merge originally proposed on April 16 by adding information from the 3d model and model_(computer_games) articles to this one.--David C 08:09, 21 April 2007 (UTC)
- After reading the post merge from 3D model. I unmerged the article. This article was to present the process more than the product. I know "modeling" can describe the product as well, however, it's used more often to describe the process. The product is more related to the 3D computer graphics article, so I added mention and distinction of it there. I'm reverting this article to an article exclusively about process to keep it from being choppy and unfocused.
- I know much work was put into the merge. If anything new was mentioned about 3D models, it can be retrieved from the history and put in the original articles. Having the articles separate will leave more room to expand on both articles. Oicumayberight 09:41, 21 April 2007 (UTC)
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- Adding back in the proposal as I do not feel it has been adequately discussed. Maybe in the future separate articles shall become necessary, but at present the only thing that distinguishes the latter as a product is one paragraph at the very end of the article. In other words, a stub. Also, if the 3d computer graphics article is mainly concerned with the product, then why does it list the process as the main article under modeling?--David C 10:46, 21 April 2007 (UTC)
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- I was referring to this article (3D modeling) that should be mainly concerned with process. The 3D computer graphics article is the umbrella topic to cover everything related to product and process. In hindsight, it would have been better to merge the 3D model article with the 3D computer graphics article than the 3D modeling article. I'm adding it as an alternate proposal.
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- You are correct in saying that it wasn't adequately discussed. I know I should have spoke up before the merge. Sometimes, it's hard to say how well something will work until you see it. Oicumayberight 11:07, 21 April 2007 (UTC)
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I believe sufficient time has passed on the merge issue, and I shall use the consensus of Alanbly (see 3d computer graphics history page) and myself as a majority vote to revert to the merged page. I will try to incorporate any information from the latest page into the revert.--David C 01:35, 9 May 2007 (UTC)
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[edit] English Please
Yes, this "modeling" is heavily Americanised. Please, would someone convert this to "modelling"? it's more acceptable internationally as well. Even CNN uses international English... Just suggesting.
Also, should Wikipedia's English be divided into American and British English, just like Wikipedia Chinese' Simplified and Traditional Chinese, which is interchangeable with a little link on top of each page. —Preceding unsigned comment added by Bleedingshoes (talk • contribs)
- Modeling is too ambiguous in english. I don't see a problem with being specific here. This article (and most wikipedia articles) need to be specific. I don't think it's specific enough. It merges the skill "3D modeling" with the "3D model" product which isn't always acquired by modeling, sometimes acquired by scan. Oicumayberight 19:09, 6 August 2007 (UTC)
[edit] How is modelling used today in games?
It's a question I would like answered which i think should also be mentioned in the article: Are the models designed in a 3d modelling program, saved, and then imported into the game at run-time and manipulated from there or are they designed in the program and then translated into the source using coordinates or something? 212.120.248.128 (talk) 00:33, 16 December 2007 (UTC)
- I don't believe there is any single answer to your question. Every single system uses a different method. In general, any "pretty" scenes are just saved as video, and any "ugly" scenes are rendered real time by feeding coordinates into the GPU. Most of the information you'd like to see added is actually done (in most cases) by a Game engine, the game designers never touch the source code, they just build the characters and go. This is also not the place for such specifics, what your talking about is a very tiny part of the science and art of 3D modeling. Hope that helps, let me know if you need more information. Adam McCormick (talk) 05:31, 18 December 2007 (UTC)
- Almost all models used in games, visual effects, feature animation, etc. are designed in a standalone 3D modeling program like Maya, saved out, and imported into whatever application they need to be brought into (game engine, renderer, whatever). Game developers will write their own level/map-designing tools because there are so many integrated triggers and scripted, coded actions and restrictions on what the game engine can deal with, but the actual geometry creation (e.g. creating the mesh for a character, laser gun, space rabbit, whatever) will be done with an offline 3D modeler. Kjl (talk) 21:29, 10 January 2008 (UTC)
[edit] NURBS modeling
Article says they are suitable for organic modeling. That seems totally backwards to me; I thought the only people still using NURBS are using them for static, mechanical props for the nice UV coordinates for texturing, and that subdivs have completely superceded nurbs for everything else, especially organic modeling. Kjl (talk) 21:29, 10 January 2008 (UTC)
[edit] Merge
It is my opinion that the Virtual model article does not add enough to this subject to be a separate article, it is also somewhat SPAM-ish (though I cleaned most of that out). Seems mostly like a posting area for model retailers. Adam McCormick (talk) 01:55, 27 February 2008 (UTC)
[edit] References
As references are needed, I added a printed book to the references list. I noted it's been removed and I can't understand why (sorry I'm new to Wiki). What was wrong with it? Gaius3 (talk) 16:20, 5 March 2008 (UTC) Ops, just checked the reason, now I understand the concept of "revert reference". I will add more content. Thanks Gaius3 (talk) 16:21, 5 March 2008 (UTC)