3D Tunnel
From Wikipedia, the free encyclopedia
3D Tunnel | |
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Developer(s) | Malcolm Evans |
Publisher(s) | New Generation Software |
Platform(s) | ZX Spectrum |
Release date | 1983 |
Genre(s) | Arcade , Shoot 'em up |
Media | Cassette |
System requirements | 16K RAM |
3D Tunnel is a ZX Spectrum video game developed and released by New Generation Software in 1983.
"Another fast moving 3D game from the author of 3D Monster Maze and Defender for the ZX81. Flapping Birds, Scurrying Rats, Leaping Toads, Crawling Spiders all appear live in the 3D Tunnel"[1]
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[edit] The Game
"Your objective is to reach the other end of the tunnel alive. You progress through the various stages by shooting the prerequisite number of animals. As your skill improves the tunnel will randomly meander. To retain lives you must avoid collisions with the walls of the tunnel and the approaching animals"[2]
[edit] Reviews
Reviews can be found in the following magazines....
Computer and Video Games "Superb graphics and game presentation but not for the non-persistent" 21/30[3]
ZX Computing "The graphics are so good that i could have just sat there and watched the demo for an hour.This is very professionally put together and a game that i would recommend to anyone" [4]
[edit] References
- ^ "Cassette Inlay" (1983). 3D Tunnel.
- ^ "Cassette Inlay" (1983). 3D Tunnel.
- ^ "Review..." (April 1983). Computer and Video Games (18): 89.
- ^ "Review..." (June 1983). ZX Computing (8306): 20.
[edit] External links
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