Image:3 rotating rings.gif
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Contents |
[edit] Summary
Description |
English: An example of three rings in a Sonic the Hedgehog game, intended to supersede Image:SonicRing.jpg in terms of illustration quality. NOTICE: This ring is NOT from the real Sonic game, it is a self-made fake image which is meant to look as the original.
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Source |
own work |
Date |
2006-12-24 |
Author | |
Permission (Reusing this image) |
Self-made |
[edit] Licensing
[edit] Source code
Image generated using POV-Ray for Windows 3.6; resulting slides were converted to an animated GIF using GIMP 2.3.6.
[edit] rings.pov
//------------------------------------------------------------ // Copyright 2006 DavidHOzAu //------------------------------------------------------------ // This work is licensed under the Creative Commons Attribution ShareAlike License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/2.5/ //------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #include "golds.inc" global_settings { photons { count 2000 autostop 0.5 jitter .4 } radiosity { normal on count 100 recursion_limit 5 error_bound 1 low_error_factor 1 brightness 1.5 } ambient_light rgb 1/3 } #declare seer = <4, 4, -9>; camera { location seer up <0, 1, 0> right <4/3, 0, 0> angle 34 look_at <0.75, 0.5, 0> } light_source { <13, 13, -5> color rgb <1.4, 1.3, 1.2> fade_distance 15 fade_power 2 photons { refraction off reflection on } area_light <.4, 0, 0>, <0, 0, .4>, 5, 5 } light_source { <20, 0, -5> color rgb 1 fade_distance 15 fade_power 2 photons { refraction off reflection on } area_light <.4, 0, 0>, <0, 0, .4>, 5, 5 shadowless } light_source { seer color rgb 1 fade_distance 2 fade_power 2 photons { refraction off reflection on } shadowless } background { color 0 } #declare MarbleFloorTex1 = texture { T_Grnt9 finish { reflection 0.25 ambient rgb 0.5 } scale 10 } #declare MarbleFloorTex2 = texture { T_Stone10//T_Stone17 //pigment { color Gray75 } finish { reflection 0.25 ambient rgb 0.5 } scale 10 } // FloorBuilder #macro FloorBuilder (vc, dm, nmx, nmz, sc, of) #local ix = 0; #while (ix < nmx) #local iz = 0; #while (iz < nmz) box { <ix*dm, -0.1, iz*dm> <(ix+1)*dm, 0, (iz+1)*dm> #if (mod(ix + iz, 2) = 0) texture { MarbleFloorTex1 scale sc translate <of*ix*sc*dm, 0, of*iz*sc*dm> } #else texture { MarbleFloorTex2 scale sc translate <of*ix*sc*dm, 0, of*iz*sc*dm> } #end translate <-nmx*dm/2, 0, -nmz*dm/2> translate vc photons { target } } #local iz = iz + 1; #end #local ix = ix + 1; #end #end FloorBuilder(<0, -10, 0>, 10, 100, 100, 15, 2) // Classic-style ring is an intersection of three torus #macro SonicRing(d, r, f) intersection { object { torus { d + (r*f*sqrt(3)/2), r sturm } translate -y*r*f/2 } object { torus { d + (r*f*sqrt(3)/2), r sturm } translate y*r*f/2 } object { torus { d-(r*f), r sturm } } rotate 90*z } #end #macro SonicRingRotate(d, r, f, a) merge{ SonicRing(d, r, f) scale 0.5 rotate 180*y*(clock+a) #end #macro GlowRing(d, r, f, a, tr) #local sinmul = 1/8*pow(f-sqrt(-3*pow(f,2)+4),2)*sqrt(3); #local cosmul = sqrt(1 - pow(sinmul,2)); object { SonicRingRotate(d, r, f, a) texture { pigment { color <1.00, 1.0, 0.5> } finish { ambient <0.4, 0.3, 0.2> } } photons { target reflection on } translate tr } #end // Three rings in a row GlowRing(2, 1, 0.25, 0.0, 0) GlowRing(2, 1, 0.25, 0.0, <0, 0, 4>) GlowRing(2, 1, 0.25, 0.0, <0, 0, 8>)
[edit] rings.ini
Final_Frame=9 Cyclic_Animation=on Input_File_Name=ring.pov
File history
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Date/Time | Dimensions | User | Comment | |
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current | 11:12, 24 December 2006 | 180×135 (83 KB) | DavidHOzAu | ({{Information |Description='''en:''' An example of three rings in a Sonic the Hedgehog game, intended to supersede Image:SonicRing.jpg in terms of illustration quality. NOTICE: This ring is NOT from the real Sonic game, it is a self-made fake image w) |
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