3/4 perspective

From Wikipedia, the free encyclopedia

3/4 perspective or 3/4 view is a term used to describe a graphical projection which is halfway between a frontal view and a side view [1].

[edit] In computer games

It is a popular camera perspective in 2D video games, most commonly those featured in 16-bit or earlier console or computer games, and handheld games. Instead of using top-down perspective or a side view, the camera is rotated slightly. The advantage of this perspective is the visibility and mobility of a top-down game, with the character recognizability of a side-scrolling game.

Two of the most consistent examples of 3/4 perspective are in the The Legend of Zelda series of games on the Game Boy, Game Boy Color and Game Boy Advance and the Pokémon series on Game Boy Color, Game Boy Advance and Nintendo DS.

[edit] See also

[edit] References

  1. ^ "Reassessing the 3/4 view effect in face recognition" (February 2002). Cognition, Volume 83, Number 1: 31–48(18). doi:10.1016/S0010-0277(01)00164-0.