2Moons

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2Moons
Developer(s) GameHi
Publisher(s) Acclaim Games (North America)
Platform(s) Microsoft Windows
Release date Open BETA, July 30, 2007
Genre(s) Massively multiplayer online role-playing game
Media Download or you can pay 4 dollars in shipping and handeling to get the disc.
System requirements Minimum
  • 1 GHz CPU
  • 512 MB RAM
  • GeForce MX Video card
  • Sound card
  • DirectX 9.0c or above
  • Broadband Internet Connection
Input methods Keyboard, Mouse

2Moons is a free MMORPG video game published by Acclaim under the direction of David Perry. The game is an adaptation of Korean MMORPG Dekaron by GameHi for the North American market, featuring a new story line. Closed beta testing ended March 7th, 2007. The open beta testing phase, which began July 30th, 2007, has experienced several delays. Previously, a commercial launch was planned for the summer of 2007, but due to the open beta delay, Acclaim has been unable to give an official launch date for the game. As stated by David Perry, Acclaim is "the new kid on the block" in the MMORPG market, and they have had many issues to fix while preparing for the open beta launch of the title.

2Moons is intended to be completely free, and will be supported by a combination of an optional paying item mall and in-game advertising provided by IGA Worldwide.

Contents

[edit] Gameplay

In 2Moons, players control a single character, and move around the world, completing quests and defeating fiends (which may either be monsters or other players) to gain experience and become more powerful.

[edit] Classes

When creating a character, players select one of six classes. Each class offers various benefits and drawbacks, as well as access to different weapon, ability, and spell trees. Unlike several other MMORPGs, there exist no races; the only character differentiation is through class. Once selected, character classes are permanent.

  • Azure Knight: Knights focus on traditional mêlée combat and offensive self-buffs. Knights may choose to focus on dual-wielding weapons, using shields, or using larger, two-handed weapons.
  • Segnale: Segnale, a humanoid rage, wield Whips of various forms and have a range of effect spells, including curses to weaken enemies and party buffs. They function primarily as healers yet they provide impressive combat skill when at high level.
  • Incar Magician: Magicians focus on 'traditional' offensive spells. They use either Staffs or Wands.
  • Segita Hunter: Hunters are an archer class, specializing in both long-range combat and close-quarters combat. They can use Crossbows, Bows, and Daggers
  • Vicious Summoner: Summoners have the ability to summon creatures to aid them. Summoners may specialize in either wielding Staffs or dual blades.
  • Bagi Warrior: Bagi Warriors function as [[Tank (mak ko la])|tank]] characters, and specialize in the use of buffs and various combos. They use Gauntlets.

[edit] Mount system

Upon reaching Level 30, players may buy and use mount tokens, which give the player access to a mount for one day's time. Mounts offer no benefits other than increasing a character's movement speed by 32%. Players may not use abilities while on a mount, and any buffs that were previously on the player are discontinued when that player mounts. Prices for mounts are described as extremely expensive, particularly given that mounts are rented for one,fifteen or thirty day durations. In addition, the game's exportations system provides cheaper and faster transportation (though only between major areas).

Acclaim has recently introduced a system whereby mounts may be permanently purchased from the Acclaim Shop for some Acclaim Coins.

[edit] Quests

As with almost any RPG, quests are available to players once they have reached a given required level. These quests differ in nature, ranging from running between NPCs to deliver either information or items to more difficult tasks of killing a specific number of monsters. Certain quests are unique to each class, and so rewards may differ between classes. 2Moons features a Quest Log that automatically keeps track of both completed and unfinished quests for easy reference. Certain Quests, (called Commission Quests), may be obtained from the Commission Center in Parca Temple or Draco Desert, and they grant Adventure Points to players and a random reward, which may be donated to guilds for various rewards.

[edit] Support

2Moons has a multi-layered support system, with GM's (Game Masters), VGMs (Volunteer Game Masters), and moderators. Each group is targeted at regulating different portions of the game. More explicit technical support is available on the 2Moons forums, via IRC chat, or in-game by simply asking a marked support member.

[edit] Events

Game Masters often unscheduled various player-driven events for the community. They are usually scheduled and posted on the forums well in advance to allow players to attend.

Aside from special events, regularly scheduled Double Experience events happen on Wednesdays, Fridays, Saturdays, and Sundays. Wednesday events last one hour, while those held on other days happen twice a day for two hours each.

[edit] Combat

The focus of 2Moons is on frolicking, and as such it sports different running modes between players and monsters. The combat is also much bloodier and gorier than other popular MMORPG's.

[edit] Player versus Player "PvP"

Players can duel one another with consent in any area. The victor of a duel earns PvP points; however, there is currently no known use for the points. A player defeated in a duel reincarnates on the spot with minimal health and mana.

Fights without consent (player killing) can only be performed in areas outside a safety zone. In such cases, players enter a battle status, during which the names of the fighting players turn purple. In this mode, players do not gain PvP points through victory. The victor of a non-consensual fight may gain PK and Inclination Points (IP), if the attacked player did not fight back. If the attacked player fights back, the attacker will not gain IP or PK points. The defeated player, when killed, must respawn from a set return point. Inclination Points decrease over time or when being killed. Players with IP can be attacked and killed outside safety zones without consequences for the attacker. Furthermore, they may not use shops or the teleportation system, will be sent to jail if they have collected over 500 IP and get killed, and may be attacked by NPC guards. When in jail, time may be paid off with bribes.

2Moons includes a 'Attack' system, which can only be utilized in Player Versus Player combat. The shield activates only against an attack launched by another player, and it acts as additional protection and regenerates steadily after combat. Its strength is based on the armour rating, health, and level of the player. The shield prevents quick killing of weakened players, giving them a chance to run away from battle.

[edit] Player versus Environment "PvE"

Players gain experience through combat against enemies in 2Moons. Monsters are found in nearly every area, and come in many different forms and difficulties. Players may attack monsters at any time, and, once attacked, monsters will counterattack and follow the player until either the player leaves the monster's radius of sight or one of the two combatants dies. Each specific monster has its own respawn location and respawns a set period of time after being killed. Most monsters will follow and attack players who enter their aggression range.

[edit] Player Kill "P.K"

When a player P.K's another player that person will become flagged. If the person you are trying to kill attacks you back but if that person does not attack you back your name will become red and you are a neite player. Neite players can not use the NPC shop nor can they use the teleporting system. When you become neite you will get a certain amount of ip. The ip goes down gradually. It decreases more when you die or when you kill a monster that is white or red. Your P.K points will go up when you become a neite player and the more P.K points you have the more ip you will get.

[edit] Experience

Experience points earned in battle vary depending on the level of the monster and the level of the player. Monsters which are five levels or more than the player's level have a display name in red; monsters which are very low in level when compared to the player have a display name in green; monsters that are very close to (or at) the players level have a display name in white. Experience gained from slaying monsters outside of a player's level is modified based on the level difference. Also, Acclaim has put in an advertisement system, which gives the player a 10% experience bonus if it is turned on.

There are currently no penalties for player death with the exception of a 15 second respawn delay. Thus, a player can die without fear of losing experience and items.

[edit] External links