Zones in City of Heroes and City of Villains
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In both City of Heroes and City of Villains, there are various zones within Paragon City and the Rogue Islands. Within each zone there are various villain groups that attack/harass the citizens of each, more so City of Heroes.
[edit] Paragon City (City of Heroes Specific)
Note that many zones are known by nicknames given to them after disasters befell the zones. These zones are listed by their nicknames, as these are the names by which the zones are known within the game. The original pre-disaster zone names are given in parentheses afterwards.
[edit] Atlas Park
City Zone (enemy levels 1 to 6)
One of two beginner zones. Dominated by the gigantic statue of the hero Atlas. The streets are populated by Hellions and Clockwork.
[edit] "Boomtown" (Baumton)
Hazard Zone (enemy levels 10-19)
Urban area that was one of the core combat zones during the Rikti War. Now it is mostly a smoldering ruin, inhabited by scavenging Clockwork, Council soldiers on maneuvers and lurking gangs of many other villain groups. The huge Clockwork monster Babbage has been spotted stalking the far reaches of this zone. This zone's 'real' name is Baumton within the game's fictional history, but the timeline of the game states that after the end of the Rikti War, it became almost universally known by its nickname of Boomtown.
[edit] Brickstown
City Zone (enemy levels 30-38)
A mostly industrial zone dominated by the Zig, a huge prison in the center of the zone. Escaped prisoners in their orange overalls can often be spotted on the streets around the Zig, and agents of Crey Industries perform questionable scientific experiments in quiet corners. This zone is also another favorite haunt of the Freakshow, who can often be seen brazenly selling stolen goods or laying very basic traps for unwary heroes. In addition, many Council agents can be found attempting to "swell" their ranks or holding petty territory in alley-ways, streets and corners, and subterranean areas.
The Zig is also the place where the first 'mission' in the City of Villains game, the tutorial stage called "Breakout" starts, as the player characters make their escape from the Zig and off to Mercy Island.
[edit] Cascade Archipelago
Hazard Zone (minimum level for entry - 40. Enemy levels 40 - 45)
Second zone of the Shadow Shard alternate dimension. Looks like a series of islands floating in the air of a gas giant.
[edit] The Chantry
Hazard Zone (Enemy levels 44 - 47)
Third zone of the Shadow Shard alternate dimension. Looks like a series of islands floating in the air of a gas giant.
[edit] Crey’s Folly ("Venice")
Hazard Zone (minimum level for entry - 30. Enemy levels 31-39)
Industrial zone showing heavy effects of industrial pollution. Heavy presence of Crey, Rikti, Freakshow and Nemesis villains.
[edit] Croatoa ("Salamanca")
City Zone (enemy levels 25-34)
Mystical zone added with issue 5. A zone hanging on the edge of the faerie realm. Where creatures of myth and fable walk. Where the spirits of the dead are restless each night.
[edit] "Dark" Astoria
Hazard Zone (minimum level for entry - 21. Enemy levels 21-29)
A zone where the boundary with the spirit world has been severely weakened. The spirits of the dead can be seen walking the eternally fog enshrouded streets. The zone is dominated by the Banished Pantheon with some minor presence of the Circle of Thorns and the Tsoo.
[edit] Eden ("Woodvale")
Trial Zone (minimum level for entry - 33. Enemy levels 33 - 41)
Zone mostly overrun by the Devoured Earth, though Crey agents and Nemesis soldiers are to be found. Most of the zone is reverting to a "natural" state of forests.
[edit] Faultline ("Overbrook")
City Zone (Enemy levels 15 - 19, hazard zone 20-25)
City area hit hard a few years back by a massive earthquake, caused by the villain 'Faultline'. In Issue 8, the entire zone was refurbished. The Devs removed the Circle of Thorns and completely changed around spawns. The Vahzilok and clockwork are still there, but The Lost, Arachnos, The Sky Raiders, and Freakshow have been added. There is now a hero trainer and stores here now. there are more badges now, and the back of the zone (previously inaccessible) is now a hazard zone. The new storyline behind it is like the stories of Croatoa and Striga, completely zone based.
[edit] Firebase Zulu
Hazard Zone (minimum level for entry - 40. Enemy levels 40 - 44)
First zone of the Shadow Shard alternate dimension. Looks like a series of islands floating in the air of a gas giant.
[edit] Founders’ Falls
City Zone (Enemy levels 31 - 40)
Upper class city zone with impressive architecture. Although it appears well maintained and clean, villain groups such as the Rikti, the Circle of Thorns, the Council and Crey roam the streets, while the Devouring Earth inhabit the local park. There is a high level story arc which sometimes causes the Kronos Class Titan to appear here.
[edit] Galaxy City
City Zone (Enemy levels 1 - 6)
One of two beginner zones. Galaxy City is populated heavily by low level Hellions, and a few Vazhilok, and some Eidolons (Vazhilok Bosses) appear on the streets. Officially named after a resident fallen hero, Galaxy Girl, who fell during the Rikti Invasion.
[edit] The Hive ("Portal Corp Facility")
Trial Zone (minimum level for entry - 45. Enemy levels 48 - 50) The Hive is the location of "Hamidon" a large apparently single celled organism that provides a special type of power "enhancement" that can affect up to three different aspects of a power. The Hamidon is surrounded by around 36 Mitochondria which protect it. Over 120 or so heroes are needed to run a successful "Hamidon Raid", and there are many strategies to do so. The Hive is also populated by hundreds of Giant Monster class Devouring Earth beasts as well as Devouring Swarm insects that make traveling in the zone quite hazardous.
[edit] The Hollows ("Eastgate")
Hazard Zone (minimum level for entry - 5. Enemy levels 5-15)
Added with issue two.
Originally named Eastgate, this zone was badly damaged by an event now known as the Hollowing, where the Trolls street gang attempted to clear out a portion of the sewers with explosives, but caused much of it to collapse into a giant sinkhole due to a series of tunnels that were not known to exist. Trolls and their rival gang the Outcasts now patrol much of the zone. The central part, where the Hollowing occurred, is also home to the mysterious Igneous. The southern parts of the zone have been mostly overrun by the Circle of Thorns.
[edit] Independence Port
City Zone (Enemy levels 22 - 29)
The port area of Paragon City. A large zone, long to the north and south, but much narrower east-west. The center of the zone is mostly water, with the areas of interest to player set mostly around the edges. In the southern part of the zone the hazard area Terra Volta is entirely contained within Independence Port. The Giant Octopus known as Lusca is this area's giant monster, though a ghost ship will infrequently sail through leaving stranded souls behind. The most prevalent villain groups are the New Jersey-styled Mafiosi known as The Family, superpowered Triad members the Tsoo, and the ever present militaristic Council.
[edit] Kings Row
City Zone (Enemy levels 5 - 10)
The seedier part of town, with factories belching black smoke and brick tenement buildings. This zone is the home of the Skulls, and is also populated with Circle of Thorns, Clockwork, Vazhilok and the occasional stray Hellion (getting beat up by skulls).
[edit] Outbreak
City Zone (Enemy level 1)
Tutorial zone. The west side of the zone is dominated by thugs driven to madness by contaminated drugs.
[edit] Peregrine Island
City Zone (Enemy levels 41 - 50)
High level city zone. Home to the main campus of Portal Corporation, a company that deals in inter-dimensional travel. This zone was originally released with Issue 1 "Through the Looking Glass" as a combination Hazard / City Zone.
[edit] Perez Park
Hazard Zone (minimum level for entry - 7. Enemy levels 7-14)
A low level hazard zone. The periphery of the zone is city area, but the bulk of the zone is made up of the park itself. Much of the park is a maze of pathways that wind beneath the canopy of trees. The more urban parts of the zone are home to the Skulls and hellions street gangs, while the interior is dominated by the Circle of Thorns, Lost, Clockwork, and Vazilok. The Hydra wander the large lake in the southwest part of the park.
[edit] Rikti Crash Site ("White Plains")
Trial Zone (Enemy levels 39 - 50)
Area of the city where a Rikti mother ship crashed during the Rikti War. The zone is swarming with Rikti soldiers, who will teleport in to attack unsuspecting heroes. Extreme caution is advised. The area is also inhabited by friendly US Army soldiers and skulking Crey personnel looking to steal Rikti technology.
[edit] Skyway City
City Zone (Enemy levels 10-19)
Zone dominated by elevated highways crisscrossing the zone. The main villain groups in this zone are the Trolls, the Lost, and the Clockwork. This is also the location of a "Zone Event" known as the "Troll Rave" which produces "Supatrolls" that can be hunted for a badge in the game.
[edit] Steel Canyon
City Zone (Enemy levels 10 - 16)
"Downtown" style city zone. Dominated by large skyscrapers. Steel Canyon is also the location of a "Zone Event" known simply as "Fires" that are set by Hellions. When a building is set on fire, a Fire Chief appears and will hand out a temporary power "Fire Extinguisher" that can be used to put out the fires. Currently, a character may earn three levels of Fire Fighting badges by putting out fires or defeating the Hellions who are trying to set them.
[edit] The Storm Palace
Trial Zone (Enemy levels 48 - 52)
Fourth zone of the Shadow Shard alternate dimension. Looks like a series of islands floating in the air of a gas giant.
[edit] Striga Island
Hazard Zone (minimum level for entry - 20. Enemy levels 20-29)
Added with issue three.
A volcanic island off the coast of Paragon City. The industrial dock areas are dominated by the Family and the Warriors, while the interior of the island is dominated by the Banished Pantheon, with council scattered all around the isle. The island houses a major Council base.
[edit] Talos Island
City Zone (Enemy levels 20-27)
The main part of this zone is made up of Talos Island, named for the hero Talos who died fighting in the area. The zone also has the edges of the mainland around much of the southern zone and several smaller islands to the north. These smaller islands, while officially uninhabited, are havens for many villainous types.
[edit] Terra Volta
Trial Zone (Enemy levels 23 - 29)
The Southern end of this zone is a huge nuclear power reactor which gives the zone its name. Characters may earn a "Character Respecification" by completing a trial that involves entering and saving the Terra Volta Reactor from various villain groups.
[edit] Rogue Islands (City of Villains Specific)
[edit] Cap au Diable
City Zone (Enemy levels 8 - 20)
A well populated island, with many different villain groups in it. The city earned its name from a rock formation which looks like a demon's horns. A unique power plant, called the Power Transfer System, provides almost all of the power to the civilized portions of the island. Cap Au Diable is inhabited by a wide variety of villain groups, including Circle of Thorns, Clockwork, Cap Au Diable Demons (unique group), Arachnos, Luddites, and others. The Giant Monster "DeathSurge" occasionally appears in the northern section.
The most notably numerous group here are the Gold Brickers.
[edit] Grandville
City Zone (Enemy levels 40 - 50)
Grandville is the "home zone" to Lord Recluse's Arachnos organization. Within Grandville is the organization's capital, Spider City, which is, although unofficial in world standings, also the capital of the Rogue Isles. Grandville is a typically crime free zone due to Arachnos' very strong presence and "police." Grandville is full of skyscrapers, which is very different from the rest of the Rogue Isles. The most citylike section of Grandville, Spider City, is fittingly populated almost entirelly by Arachnos. As Grandville is sectioned off vertically rather than horizontally, Spider City would be positioned at the center. Beneath Spider City is the Gutter, a rather appropriately named and large section of slums. There one might find the vicious mutated Arachnoids being hunted by Crey and Arachnos soldiers, as well as the elite villain group Knives of Artemis conducting training exercises. Above Spider City is the Tangle, which is a series of towers, webs of wiring,a nd other structures which give the look of a gigantic spiderweb coming down from the central tower that Lord Recluse resides in. The tower itself is also the location of all of Lord Recluse's highest minions-- Ghost Widow, Black Scorpion, Captain Mako, and Scirocco. Outside the city itself, the Circle of Thorns, Knives of Artemis, Crey, Arachnos, and Longbow make their own presences known, either trying to infiltrate the city or dig up buried materials.
[edit] Mercy Island
City Zone (Enemy levels 1 - 8)
The starting zone for all villains, Mercy Island is essentially split in half. Darwin's Landing, where villains make their first missions, is a heap of mostly abandoned or destroyed buildings, rubble, and shanty-towns. Mercy City is a more respectable place, and surrounded by massive steel walls. The entire island is populated primarily by hellions, skulls, and snakes, with a good portion of Arachnos minions inside the city proper. Signature villain Ghost Widow makes her home in a tower on the northwestern corner of the map.
[edit] Nerva Archipelago
City Zone (Enemy levels 30 - 45)
Nerva Archipelago is a series of islands that is the home of the Longbow presence in the Rogue Isles. The southern islands are heavilly populated and metropolitan in style-- for the most part covered in clean, crisp buildings and roads, with large bridges between them. These islands are populated by a mixture of Crey, Family, and other villain groups, and one can look on the streets to see Crey public relations officers posing for tourists and reporters. To the north (in the center of the zone) is the Longbow base, an island fortress constantly under attack by the various villain groups. It is styled very heavilly after military bases, and is naturally rigorously patrolled by Longbow. To the north of that, is the largest island, which is a constant battlefield between Arachnos, Longbow, Crey, the Circle of Thorns, and the Devouring Earth. It holds many ruins of ancient civilizations, and all of thse groups want to uncover the secrets for their own use. finally, to the east of this largest and northernmost island is Thorn Isle, a distinctly magical place that is filled to bhe brim with high level Circle of Thorns, and is the home of the Thorn Tree where heroes obtain (rather, steal) the power to respec.
[edit] Port Oakes
City Zone (Enemy levels 7 - 12)
A bustling port city, with primarily four sections: Slums, industrial, downtown, and a fort which spawns spectral enemies. Villains receive their first paper mission contacts here. The city is populated by a wide variety of villain groups, amongst them the Coralax, the Lost, the Family, Mooks, the Snakes from Mercy Island, and the council, as well as a modest usual Arachnos presence. The Council, Coralax and Arachnos have the largest presence in what is known as the Oil spill, which is a large industrial port on the western part of the city. The family have presences everywhere in the city, but most noticably Marconeville-- which is appropriate, as the town is named after the Marcones which rule the Family. The slums oftentimes give a glimpse of the battles that take place between the various villain groups, and are where one might find the most of the Lost or Snakes-- patrolling their territory or duking it out amongst eachother.
[edit] Sharkhead Isle
City Zone (Enemy levels 20 - 30)
Sharkhead Isle is a gloomy mining colony, controlled mostly by the guards of the Cage Consortium, who use slaves to mine for rare minerals under the watchful eye of Arachnos, who have a base in Port Recluse. Some of the miners have banded together against Cage, calling themselves the Scrapyarders, after the Hero Scrapyard, who was killed by signature villain Captain Mako. In the Island's main cemetery, Potter's Field, the Circle of Thorns and Banished Pantheon conduct strange rituals and unearth corpses. The Council monitors Cage's operations, and maintains their largest base in the Rogue Isles here, close to the Sky Raider's offshore base. And, finally, The Family controls much of Port Recluse and Villa Requin.
[edit] St. Martial
City Zone (Enemy levels 30 - 40)
Home of a major gambling resort (known as Babylon), with many smaller casinos and slums nearby. A relatively high level zone which houses the second arena (inside Babylon)on the villain side. The city's western side houses a major port and distribution center, as well as warehouses and factories populated by disgruntled and dangerous docks workers, while the southern part has a safe zone around Babylon, a southeastern island which is utterly devestated by demons. The rest of the city is slums, businesses, and has a general downtown feel, with skyscrapers and a slightly less dirty feel than some of the other villain areas. The player arrives in St. Martial in a well-fortified Arachnos base in the southwest, which also holds the transport to Warburg. St. Martial is inhabited by a such groups as the Devouring Earth, Freakshow, The Family, Wailer Demons (unique group), Arachnos, and Tsoo.
[edit] Zigursky Penitentiary ("Breakout")
Hazard Zone (Enemy level 1) Tutorial zone. Basically the interior of the Zig (see Brickstown) and the immediate area around it. The characaters are broken out of prison by Arachnos, and make their way through groups of prisoners from various low level villain groups (trolls, hellions, skulls, etc) whom are rather hostile to everything around them. Beind an impassable fence, a large battle between Longbow and Arachnos can be seen.
[edit] In Between Zones
[edit] Bloody Bay
This is a Player Vs. Player zone where Heroes and Villains may fight against each other. A special side-mission can be taken, where the hero or villain gathers fragments of the various meteorites that crashed into Bloody Bay at one point in its history, then they must send them to a "firehouse" which is easily classified as it has turrents around the building. When finished, the mission produces a temporary power that allows the player to summon an "Elite Boss" minion to accompany them for a limited time. If they kill another member with a fragment, their fragments distributes to them.
[edit] Pocket D
Formerly Paragon Dance Party. Party club in a pocket dimension. Opens to both heroes and villains. Non-combat zone where both sides can mingle together and have fun. Heroes and villains can even team together within the club, but mainly for the purpose of sharing a private Team chat channel. But for at least some special events missions are available via Pocket D in which heroes and villains can work together in the same mission. Arena kiosks can now be found in Pocket D as of Issue 8, as well as the Monkey Fight Club originally found in Sharkhead Isle of the Rogue Isles.
[edit] Recluse's Victory ("Atlas Park")
This is a Player Vs. Player zone where Heroes and Villains may fight against each other. Recluse's Victory appears as an alternate version of Atlas Park which is one of two starting zones for new characters in City of Heroes. There are "pillboxes" located around the zone and as control of these pillboxes shifts between Villains and Heroes, the appearance of the zone changes to reflect the faction currently in charge. As one side gets closer and closer to taking all of the pillboxes, the signature villains or heroes of the opposing (losing) side will appear and try and turn the tide.
[edit] Siren’s Call
This is a Player Vs. Player zone where Heroes and Villains may fight against each other. The zone centers around hot-spots, where large scale battles break out between the hero players and villain players. Players can assist the faction to which they are allied. Siren’s Call is all about taking the fight to your opponent. If someone playing a villain, they'll succeed by killing Longbow and player heroes wherever you can find them. If they are heros, they must stop the infiltration of Arachnos and hordes of player villains looking to exploit the hole in the War Walls.
Stores: If someones side is winning, they'll find stores where they can purchase special powers that can dramatically improve their chances of defeating your opponents.
Contacts: The teams will be assigned to kill other members of the opposing team.
Fleeing enemies: If their target leaves the zone, they need to visit contact to get a new one. Their enemy won’t know he or she(player heros or villains) has been targeted, and they won’t know if someone has a contract with their name on it either.
MiniMap targets: The assigned target will show up on their mini-map, but it only updates periodically. They can use it to search up on the target, but they’ll need to look around once they get there. If they think they’re being hunted, they should make sure they don’t stay in the same place for long.
[edit] Warburg
This is a Player Vs. Player "free for all" zone. In Warburg, a hero or villain and their companions can not only strike a blow against their enemies by defeating them in personal combat, but also secure a particularly useful asset - a Warburg Rocket strike. To launch the rocket, a team must first find the Scientists trapped in the underground lab and escort them to special bunkers on the surface. The problem is, there are terrible creatures created by Arachnos’ research gone horribly wrong are free and wandering the cramped tunnels in search of prey. If you can successfully bring a scientist from the lab to one of the bunkers above ground, he’ll give the team a Security Key. Once the team has three Security Keys, they must return to the lab, find one of three arming rooms and arming a Warburg Rocket.
Warheads: The effect of the rocket depends on which warhead the team armed it with:
1. Nuclear: The nuclear warhead is an EMP strike that causes significant endurance loss, and has an increased effect on robots.
2. Biological: The biological warhead is laced with an airborne protoplasm that increases regeneration and damage caused for all allies within its area of effect.
3. Chemical: The chemical warhead delivers a fine mist that debuffs the accuracy and damage resistance of all enemies within its burst radius
[edit] Zone Classes
- City Zone: Where civilians live and work. They may suffer from crime in the streets but, with the Help of the city's Heroes, most people manage to maintain their day-to-day existence. You can pass freely between city zones. (different than the CoV city zone, aside from the free passage between the zones). In Paragon City (CoH), there may be police or Longbow patrolling certain parts of the streets-- these NPCs will fight any villains that get near. In the Rogue Isles (CoV), the police tend to be hostile to anything and everything.
- Hazard Zone: Off limits to civilians. They have been closed off and totally given over to the criminal element. Only Heroes of the appropriate Security Level can enter, to attempt to keep some kind of check on criminal activity. While it is allowable for solo play, most groups of 'monsters' are large enough that it is highly advisable to have assistance when dealing on an even level.
- Trial Zone: So dangerous that only the most powerful Heroes can enter, and then only in groups.
- Player vs. Player Zone (PvP): Where you'll compete against other player controlled characters be they other villains or even heroes themselves.
[edit] Sources
- City of Heroes Official Website [1]
- City of Villains Official Website [2]
- CoH Game Manual
- CoV Game Manual
- CoH-CoV VidiotMaps [3]