Zero Tolerance (video game)
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Zero Tolerance | |
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Developer(s) | Technopop |
Publisher(s) | Accolade |
Release date(s) | NA 1994 PAL 1994 |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Rating(s) | VRC: MA-13 ELSPA: 15+ |
Platform(s) | Sega Mega Drive/Genesis |
Media | cartridge |
Input | Game controller |
Zero Tolerance is a 1994 video game developed by Technopop and published by Accolade in 1994 for the Sega Mega Drive/Genesis console.
Zero Tolerance was one of the few Mega Drive/Genesis first person shooters. Due to the limitations of the hardware, the game environment was restricted to a fraction of the screen, the rest of the screen functioned as the player's HUD. On the other hand, it featured interesting visual effects, like animated wall textures, blood running down walls, blood that would fly through the air, and rudimentary sloped floors.
Zero Tolerance was a commercial success, selling over 215,000 copies in the USA alone. This game, as well as its unfinished sequel, has been deemed by the developer (now defunct) as publicly distributable.
Contents |
[edit] Gameplay
Zero Tolerance is made up of 40 levels spanning three separate areas: the space station Europe-1, the central command building for the Planet Defense Corps, and the sub-basement areas of that building. The object of the game is to kill all of the enemies on a level and then proceed to the exit, which is either a staircase or elevator leading down to the next level. However, nothing prevents the player from heading straight towards the exit without killing all of the enemies. If this is done, the player is simply not given any passwords until the entire area is finished.
[edit] Characters
Zero Tolerance features multiple characters from which the player can choose to play. There are five characters, each one being a member of the Planet Defense Corps. Each one has a unique ability which has a slight effect on gameplay, as well as different items they start with at the beginning of the game.
- Captain Saote Ishii
- Also known as "Soba," Ishii is the group's expert marksman. When playing as her, the player gains the benefit of having more accurate shots that deal just slightly more damage than average. According to her information card within the game, she can "...consistently hit a 2 cm target at 100 meters. Accuracy at such targets is 100 out of 100."
- Captain Scott Haile
- Haile's codename is "Psycho," and being the group's demolition expert, it's easy to see why. He has had training in explosive ordnance, demolition, ballistics, and bomb diffusal.
- Major Justin Wolf
- Wolf's codename is "JJWolf." As the medical expert of the group, he is able to get more out of the health kits the player finds within the games. He is also an expert with a pistol.
- Major Tony Ramos
- Tony "Weasel" Ramos is an infiltration and hand to hand combat expert. As such, he offers stronger melee attacks than the other characters.
- Major Thomas Gjoerup
- Gjoerup's codename is "Basse." He is the group's surveillance system and electronics expert. Electronic items available in the game will last longer when using him.
[edit] Weapons
Zero Tolerance contains a healthy selection of weapons. Each one is different and offers its own set of pros and cons. During gameplay, additional weapons can be picked up simply by walking over them as in other first-person shooters. To equip a weapon, the C button is pressed until the desired weapon is selected from the list of inventory items at the top of the HUD.
- The most basic weapon of the game is your character's own punches and kicks. Selecting an empty item slot on the HUD and hitting the attack button causes the character to throw a punch. This can be modified by holding Up or Down on the D-pad, which will produce either an upper cut or a kick, respectively. Hand to hand combat is really meant to be a last alternative in the game.
- The pistol offers you a basic projectile weapon. Ammo for it is plentiful, although it is weaker than other weapons.
- This weapon offers the advantage of increased power and easier aiming on the player's part. Like the pistol, ammo for the shotgun is easily found throughout the game.
- Useful in creating a wall of fire that can stop a wave of enemies. There are a few drawbacks with the flame thrower, however. First, the ammo supply tends to be drained quickly, and flame throwers aren't as common in the game as other weaponry. On top of this, it is difficult to aim with this weapon.
- Pulse Laser
- The pulse laser is a cross between a rifle and a laser gun. It fires invisible laser bolts in short bursts. The advantage of this weapon is that it is extremely effective against boss enemies. Unfortunately, it is not a common item in the game.
- Much like their real-life counterparts, grenades are explosive devices which are thrown at enemies. They have a splash damage effect and are useful for clearing out smaller rooms.
- Fires an explosive missile. Like the grenades, these missiles also have a splash damage effect.
- Laser Aimed Gun
- This is essentially an automatic pistol with a laser sight attached to it. It fires in short bursts rather than a single shot. Although it does not appear in the first area of the game, it is quite common in the second and third areas.
[edit] Link Cable Support
The game supported connecting two Mega Drives via a special link cable using the second joypad ports for a multiplayer mode. The cable was originally supposed to be shipped along with the game. However this was changed in a last-minute decision and a coupon for ordering a free cable was added instead.
[edit] Copyright Infringement With Eidos
In October 2005, Eidos Interactive announced a game titled Zero Tolerance: City Under Fire for PS2 and Xbox; Technopop's former president and owner of its assets, Randel B. Reiss, promptly sued them for copyright infringement. As a result, Eidos' game was renamed Urban Chaos: Riot Response.
Reiss also announced that an updated version of Zero Tolerance is currently being developed for the PSP.