Yoshi's Safari

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Yoshi's Safari
Yoshi's Safari box cover
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s) 1993
Genre(s) Rail shooter
Mode(s) Single player, 2 Player
Platform(s) Super Famicom/Super NES
Media Cartridge
System requirements Super Scope
Input Super Scope
The Para-Goomba is a common enemy in most of the courses in Yoshi's Safari.
The Para-Goomba is a common enemy in most of the courses in Yoshi's Safari.

Yoshi's Safari is a video game made for the Super Nintendo in 1993. In this game Mario and Yoshi have to save King Fret and his son Prince Pine of Jewelery Land from King Bowser and his Koopalings. Unlike most Mario games, it is a rail shooter, with support for the Super Scope light gun.

Contents

[edit] Gameplay

The game is played from the perspective of Mario, riding on Yoshi's back. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health (and Yoshi flashing you an angry look). The super scope could fire automatically, which quickly drained power. The RPM of the Super Scope would decrease when its Power Meter was close to empty. When completely empty, it will continue firing but only one shot at a time if the Fire Button was still held down, signifying that the player needs to release the fire button and let it recharge. There are two fire flowers in the game and Collecting them increased the amount of time that the scope could shoot before needing to recharge. Yoshi's Safari puts emphasis on platforming, and at times is imperative to jump (via the Cursor button) in order to avoid some obstacles. Also, there are branching paths that leads to different enemies, mini-bosses or prizes, though they always end in a same main road, which leads to a boss. The bosses can be the Koopalings with some of them piloting Mechs, bigger versions of normal enemies (such as a big Magikoopa or the Big Boo) to Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.

At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.

[edit] Relevance

Yoshi's Safari was not commercially successful, in a large part because the Super Scope was never very popular to begin with.[citation needed] Few games were made for it, and those that were, including Yoshi's Safari, are now among the most obscure titles for the Super Nintendo.[citation needed]

Although not a regular Mario game, Yoshi's Safari contained a few milestones seen to be notable. For one thing, this is the first game where Princess Peach is referred to by that name in the North American release, predating even Super Mario 64. Secondly, this game contains an individual Magikoopa boss, which may have been the inspiration behind Kamek (note that in Japan, Kamek is both the name of the class and the character, so this can very well be the character Kamek's first appearance). This game also marked the last appearance of the Koopalings until Mario and Luigi: Superstar Saga, released ten years later—1994's Hotel Mario also featured them, but that game was not directly made by Nintendo.

Yoshi's Safari is the first and only dedicated shooting game that Mario has starred in.

[edit] Levels

  • Jewelry Land
    • 1: Grass Land (Boss: Lemmy Koopa)
    • 2: Mushroom Land (Boss: Ludwig Von Koopa)
    • 3: Pipe Island (Boss: Wendy O. Koopa)
    • 4: Crescent Coast (Boss: Larry Koopa)
    • 5: Spirit Mountain (Boss: Morton Koopa Jr.)
    • 6: Grand Bridge (Boss: Iggy Koopa)
    • 7: Float Castle I (Boss: Roy Koopa)
  • Dark World
    • 8: Cornice Cave (Boss: Kamek)
    • 9: Ghost Mansion (Boss: Big Boo)
    • 10: Float Castle II (Boss: Chargin' Chuck)
    • 11: Dark Sea (Boss: Koopa Troopa Sub)
    • 12: Bowser's Castle (Boss: King Bowser)

[edit] External links


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