XDR DRAM
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XDR DRAM is a high-performance RAM interface. It is based on Rambus RDRAM, and competes with Synchronous and Double-Data-Rate (DDR) DRAM. XDR was designed to be effective in small, high-bandwidth consumer systems, high-performance memory applications, and high-end GPUs. It eliminates the unusually high latency problems that plagued early forms of RDRAM. Rambus owns the rights to the technology. XDR is used by Sony in the PlayStation 3 console.[1]
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[edit] Parameters
[edit] Performance
- Initial clock rate at 400 MHz. 600 MHz, 800 MHz and 1 GHz planned
- Octal Data Rate (ODR): Eight bits per clock per lane provides 3.2 Gbit/s at 400MHz.
- Each chip provides eight or 16 lanes, providing 25.6 or 51.2 Gbit/s (or 3.2 to 6.4 GB/s) at 400MHz.
[edit] Features
- Bi-directional differential Rambus Signalling Levels (DRSL)
- This uses differential open-collector driver, voltage swing 0.2V. It is not the same as LVDS.[2]
- Programmable on-chip termination
- Adaptive impedance matching
- Eight bank memory architecture
- Up to four bank-interleaved transactions at full bandwidth
- Point-to-point data interconnect
- Chip scale package packaging
- Dynamic request scheduling
- Early-read-after-write support for maximum efficiency
- Zero overhead refresh
[edit] Power Requirements
- 1.8 V Vdd
- Programmable ultra-low-voltage DRSL 200 mV swing
- Low-power PLL/DLL design
- Power-down self-refresh support
- Dynamic data width support with dynamic clock gating
- Per-pin I/O power-down
- Sub-page activation support
[edit] Ease of system design
- Per-bit FlexPhase circuits compensate to a 2.5 ps resolution
- XDR Interconnect uses minimum pin count
[edit] Latency
- 1.25/2.0/2.5/3.33 ns request packets