X Operations

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X Operations
The X Operations logo
Developer(s) team MITEI
Designer(s) nine-two/TENNKUU
Latest version XOPS 0.96t / XOPSOLT 1.8f
Release date(s) 2003/05/03
Genre(s) First-person shooter,
Mode(s) Single player, Multiplayer (Separate Program/Download),
Rating(s) ESRB: Not Rated (NR)
Platform(s) Windows
Media download
Input Keyboard and Mouse

X Operations (X Ops) is a freeware first-person shooter video game developed by Team MITEI, a Japanese developer, in 2003. The game is partially in the Japanese language but is, for the most part, in English. X Operations is freeware, uncomplicated, mildly graphic in it's depiction of violence, mildly comical in some of it's animations, and engaging in it's gameplay. There is also a multiplayer version of X Operations in which you can play versus anyone in the world.

A screenshot from the URBAN_EXT mission in X Operations
A screenshot from the URBAN_EXT mission in X Operations

Contents

[edit] Gameplay

The gameplay of X Operations is fairly simple and very much like most other tactical shooters. You are given 59 missions with eight different game types. The controls are the familiar W, S,A, D setup that is commonly used in the first-person shooter genre and are easy to get accustomed to (You are able to change controls in the newest versions in the xopsconfig.exe, that comes with X Operations).

It uses the idea of stifling the players aim while moving, forcing the player to stay in one place if they want to fire accurately. However, standing in one place also makes it easier for the opponent to get a few shots off on you. Also, There are no healing entities and if you are wounded, your aim becomes less accurate.

There is a small arsenal of authentic real world weapons to choose from in X Operations. This arsenal includes the Desert Eagle, Mk23, the MP5, and the AK47. The player can only have 2 weapons in his possession at a time (This includes the briefcase).

Eliminating an enemy will cause them to drop any weapons they are currently equipped with, allowing the player to pick them up which is often needed since you cannot pick up any extra ammo for the weapons you are carrying. If the player already has 2 weapons in his possession they must drop one in order to pick up another.

[edit] Game Types

There are many different types of game modes in X Operations. They are as follows:

  • TRAINING - The purpose of this mode is to basically familiarize yourself with X Operations.
  • EXT - Extermination - Eliminate all enemies in the level.
  • KT - Kill the Target - Eliminate a chosen target in the level and return to the start point
  • DEF - Defend Target - Defend a pre-determined character in the level from enemies.
  • RE - Release - Rescue a captive by finding them and then walking them back to the starting point.
  • CAP - Capture - Capture a chosen object and escape with it back to the starting point.
  • ESC - Escape - Escape the level by running to a chosen area (often on the other side of the map).
  • DE - Destroy - Destroy certain targets (sometimes you must escape afterwards).

[edit] Editing

X Operations cannot easily be edited in terms of gameplay. It does not have in-game scripts (to edit weapon damage, etc), and the map format (.bd1, standing for Block Data) is all hard-coded, like a BSP file. There is a level editor included in the official Xops Tools (Currently V.1 - Check links for download).

The sounds can easily be edited (See Modifying X Operations SP; Below)

Models can be edited with many programs such as Milkshape. They can be re-skinned with Paint. The format for the models (.x) is DirectX format.

Sprites (smoke, blood..) can be edited with certain programs.

There are translated briefing and message files available through the Xops Unofficial home page.

The data/briefing folder contains the pictures that can be used in missions. data/sky contains sky boxes. data/model contains all the game models (data/model/weapon contains weapons).


Map and mission editors have been released!

The main reason for the continued strong fan base of Xops is because it is easy for users to create and distribute their own missions. The point-and-click block(terrain) and point(entity) editors are excellent for learning elementary mission/game creation. Guides to mission creation can be found at the Xops Unofficial home page.

Keep in mind, that authors of the game prohibit manual changes to their game, this includes graphics, sounds, models etc. (this is written in the game manual). Moreover Online game will not start, if server and client have some different files. Still, edited sounds and models may work online (models can be converted, for example, from Action Quake 2).

[edit] Modifying X Operations SP

It is a fairly simple process to modify X Operations single player.

Sounds are easily modifiable using your own set of files or by downloading a sound pack(See External Links) and then overwriting the old sound files (Xops>Data>Sound) with new ones.

Character skins are extremely simple to edit. They can be opened with a bitmap drawing program (Adobe Photoshop, MS Paint, Corel Draw) and can be simply colored over.

Weapons are a slightly harder thing to modify but it isn't impossible. You can't actually add additional weapons to Xops but you can modify existing ones (or overwrite them with new models.

Maps are very easy to add as you just need to paste them and the lead in .mif file into the Addons directory.

Directions for Modifying X Operations Models can be found Here

[edit] Trivia

[edit] Character Cameos

Bill Gates and Saddam Hussein and make appearances in X Ops.

[edit] See also

[edit] External links

X Operations General Links


X Operations Online Links


X Operations Content Links

In other languages