X (Game Boy game)
From Wikipedia, the free encyclopedia
X | |
---|---|
Developer(s) | Argonaut Software Nintendo |
Publisher(s) | Nintendo |
Designer(s) | Dylan Cuthbert Yoshio Sakamoto |
Release date(s) | May 29, 1992 (JP) |
Genre(s) | Scrolling shooter |
Mode(s) | Single player |
Platform(s) | Game Boy |
Media | Game Boy cartridge |
X (エックス Ekkusu?), was an early three-dimensional (3-D) game developed and released for Nintendo's Game Boy platform. It was developed by Argonaut Software, famous for developing Star Fox, the first three-dimensional game for the Super Nintendo Entertainment System (SNES).
[edit] History
The game was originally going to be published by Mindscape, but Nintendo was so impressed by the game (because they didn't believe 3-D graphics were possible on their Game Boy system) that they picked up the project.
The game was originally going to be called Eclipse or Lunar Chase, but Nintendo president Hiroshi Yamauchi renamed the game X.
The Japanese magazine Famitsu listed X as one of the four most influential Game Boy games ever created, as it was the first 3-D game for a portable system - apparently without regard to Faceball 2000 which was released a year eariler before X.
The programmer and designer, Dylan Cuthbert, now runs Q-Games, a small games developer in Kyoto, Japan. The director of the project on the Nintendo side was Yoshio Sakamoto, already famous for inventing Samus and the Metroid series, he then went on to develop WarioWare, Inc. amongst others.
[edit] Trivia
- Totaka's Song was found in this game. The method to access it is currently unknown. This makes it the earliest known appearance of it in a Nintendo game.
- The background music played during the first tunnel scene a player enters was added to Club Nintendo Japan's Luigi - B-Side Music album.
[edit] External links
- Official Nintendo web page (Original)(Translated using Excite.Co.Jp)
- Nintendo Database
- X at GameFAQs