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[edit] Reviews
[edit] Turok:Dinosaur Hunter
<ref name="Edge Review"> {{cite news |first = |last = |author = Edge |coauthors = |url = |title = [[Edge (magazine)|Edge]] |work = |publisher = [[Future Publishing]] |pages = 76 - 78 |page = |date = February 1997 |accessdate = 2006-10-31 |language = English }} </ref>
Review
Developed by Iguana, Turok is a title that N64 owners will point to in defence of the claim that only Nintendo can write quality games for it's console. Here is an independent game that is leaps and bounds ahead of third party turkeys such as Cruis'n USA.
a first person shoot 'em up spread over eight huge levels featuring marshes, rivers, caves, templates and sprawling 'Jurassic Park'-style exteriors filled with gulleys, valleys, mountains and settlements.
From the moment you step into the world of Turok, it feels spectacular with solid, varied and, above all, vast environments. The levels impress in two ways: first, Iguanas 3D engine uses every special effect imaginable to create the impression of a living breathing environment. Pools of water are transparent, allowing you to see prehistoric fishlrking just beneath the surface; sunlight blinds you if you look up at the sky, courtesy of a perfectly executed lens flare effect; and many of the vine-covered ledges can be climbed. In most Doom-style games, you're forever nudging up against the confines of the engine - able to look through a window, but not climb out, able to jump, but not cling to a ledge.
Turoks world is about as interactive as you could wish it to be and rarely do you feel constrained.
Turok's structure smacks of a game that's been play tested to death.
With Turok, Iguana exploits the N64 to create a believeable,stunningly detailed environment that's second to none.