X-Moto

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X-Moto

Developer: Rasmus Teislev Neckelmann
Latest release: 0.2.7 / March 14, 2007[1]
OS: Cross-platform
Use: Platform
License: GNU GPL
Website: http://xmoto.sourceforge.net

X-Moto is an Open Source 2D motocross platform game developed for GNU/Linux, where physics play an all important role in the gameplay. The basic gameplay clones that of Elasto Mania, but the simulated physics are subtly different. The project was started in 2005. [2]

Contents

[edit] Overview

The game features no story or plot. There is no imposition on the order in which levels should be played, however it is recommended to start with the first built-in levels. As with Elasto Mania the game can be very difficult for a beginner.

[edit] Basic game play

The game concept is simple. The player starts in a level, and is then required to collect all strawberries in the level. When this is done the player should touch the flower to complete the level. Obstacles to this goal are challenging terrain features and "wrecker" objects which should not be touched; in most levels there are no moving objects. The driver is not harmed by falling, only by hitting his head on rock or hitting his head or wheels on a wrecker object. If this happens the level is lost.

[edit] Differences from Elasto Mania

Notable differences from Elasto Mania are the Free software code license with the resulting portability, the different physics allowing for even more "far-out" stunts, and the extensibility provided with the possibility for scripted levels.

[edit] Graphics and sound

Graphics are simple. The game is completely 2D, although 3D acceleration is used for a faster rendering. Sound is sparse. The game features only engine sounds and level lost/won sounds, while the main menu features a single soundtrack.

[edit] Features

  • High resolution 2D graphics, using 3D hardware acceleration (OpenGL) for faster rendering.
  • Extensible with custom levels (Level editor included), external levels can be automatically downloaded.
  • Level creators can also use Inkscape to make levels. [3]
  • Uses the Open Dynamics Engine for physical simulation.
  • Levels scriptable with the Lua programming language, allowing for moving objects, variable gravity and adding additional player controls.
  • Replays
  • Online highscores (world record and private rooms), including replays of the level's top run
  • Skinnable
  • Ghost driver — showing a previous replay in parallel to gameplay.

[edit] References

[edit] External links

[edit] Reviews and download sites