WWE WrestleMania X8

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WWE WrestleMania X8
Image:Nintendo_Gamcube_cover_of_WrestleMania_X8.jpg
Developer(s) YUKE's Future Media Creators
Publisher(s) THQ
Release date(s) June 11, 2002
Genre(s) Sports
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) GameCube
Media 1 × GameCube Optical Disc

WWE WrestleMania X8 is a video game released on the Nintendo GameCube. It is based on the WWE pay-per-view of the same name. It was the first WWE game for the GameCube. With many wrestling fans expecting a solid game with a WWF No Mercy style engine, hopes for the game were high, despite the change of development houses from Asmik/AKI (the developer of the aforementioned title) to Yuke's (the developer of the SmackDown! series). The game was set to be the first Nintendo wrestling game with full Titantron entrances and realsitic sound, as well as a full roster of WWE personalities.

The game was released in North America after the controversy of the name change from WWF to WWE. It was also released before the departure of Stone Cold Steve Austin (who had left due to creative differences with management). As a result, this version of the game was released with WWF logos over all aspects of the game, along with Steve Austin being the focal image of the game's boxart and instruction manual. The European version had Steve Austin's image replaced with that of The Rock's.

It was the last product issued by the WWF, although the box art and instruction book contain the WWE logo the game itself has the 1998-2002 scratchy WWF logo.

Contents

[edit] Criticism

The game was subjected to a lot of harsh criticism in all markets, with many critics claiming that the game was poorly designed and executed and also lacked direction. These criticisms were drawn mainly from the lack of a detailed career mode, an arcade style engine (replacing the simulation engine) and unrealisitic graphics and sound. As a result of this negative reception, the game did not fare as well as THQ expected, and hence has remained somewhat ignored. The game was also panned for its shallow create a wrestler options.

[edit] Roster

[edit] Featured Wrestlers

[edit] Divas

[edit] Stables

[edit] Arenas

[edit] Legacy

WrestleMania X8 failed to live up to the standards of previous Nintendo wrestling games. Some fans feel that since the end of the N64, THQ have focused more on Sony and Microsoft and less on Nintendo hence why WrestleMania 2000 and No Mercy remain the standard bearers not just for Nintendo wrestling games but for all wrestling games.

In 2003, THQ released its second Nintendo follow-up, WWE WrestleMania XIX on the Nintendo GameCube.