Worms Blast
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Worms Blast | |
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Developer(s) | Team17 |
Publisher(s) | Ubisoft |
Release date(s) | October 23, 2002 |
Genre(s) | Action/puzzle game |
Mode(s) | Single player/multi-player |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | PC, Mac, PlayStation 2, GameCube, Game Boy Advance |
Worms Blast is a puzzle/action game for the PC, PlayStation 2, Game Cube, Game Boy Advance and Mac released in 2002, developed by Team17, and published by Ubisoft (except for the Mac version, which was developed and published by Feral Interactive).
Contents |
[edit] Game
The gameplay is similar to that of Puzzle Bobble/Bust-A-Move, but with several key differences. There is a hexagonal grid of coloured blocks at the top of the screen, while the player's character sits on a boat floating in water. Unlike Puzzle Bobble, it able to move side to side. There are multiple weapons that can be used, however the only weapon the player has to start with is a bazooka. As with Worms, holding down the fire button increases the power behind the weapon's launch, affecting how far it will travel. It is possible to fire the bazooka (and some other weapons, such as the grenade and dynamite) in an "arch", allowing players to reach difficult areas.
Shooting blocks will have one of two effects:
- If you hit a block that is either the same colour as your bazooka missile, or is a rainbow block, that block and any other same-coloured or rainbow blocks connected to it will be destroyed. Any blocks that are not the same colour will not be effected, however if the only thing holding those blocks up is the coloured blocks you have just destroyed, those blocks will fall into the water.
- If you hit a block that is a different colour from your bazooka missile, or is a "dead block" - an uncoloured, grey block - it will be recoloured to match the missile.
(Weapons are effected differently by other blocks. This is covered further below.)
[edit] Single Player Puzzle Mode
In this mode, the player travels around the world (in a method slightly reminiscent of Capcom game Pang) completing puzzles. Again, differing from Puzzle Bobble, missions are usually more complex than simply clearing the blocks off of the screen. Some may require you to perform certain tasks (such as shooting down space ships made of blocks, or avoiding a snake-like series of blocks moving around the screen). As you progress through the game, the missions become progressively harder. The aim of the game is to reach the volcano in the centre.
Unlike Puzzle Bobble, there are no walls in single-player mode. If you fire a weapon off of the screen, a heavy object (such as a cannonball, weight or fridge) will fall onto your character, reducing your health. If you are fast enough you may be able to dodge it.
Unlockable characters can be earned by reaching certain points on the map. It is not necessary to complete every puzzle to reach the centre, however this is the only way to unlock all three characters.
[edit] Other Game Modes
Multiplayer
In all Multiplayer modes, the barrier separating the two players will open periodically. Players can use this opportunity to shoot at each other with their Bazooka in an attempt to reduce their health and ultimately knock them out of the game.
- Deathmatch- Both players start with 2 lives and try to survive as long as possible. The player that gets knocked out first loses.
- Don't Drop Em- The first player to allow a block to freefall into the water loses.
- Star Collection- First one who collects 5 stars
wins.
- Tide Trial- Trying to survive as long as possible with water constantly rising.
- One line for two- When some blocks get destroyed enemy's blocks come down. The goal is to destroy blocks fast enough so enemy can't destroy it on time and ends up being crushed.
- Star race- The goal is to shoot targets (more targets destroyed means a player will faster reach the finish line) and survive longer than enemy or reach the end and collect the star.
- Survival-Standard blocks go down faster than usual, but they must not touch the water.
- Fight-There are only bouncy and dead blocks in this mode. The goal is to kill the foe. There are no stars in this mode, only crates.
Single player
- Tournament-Competition. All Hi-Scores are for this mode only. It's actually a few missions from Puzzle mode. When one of those missions is completed it will appear in Tournament mode.
- Puzzle-Go around the map and complete 60 missions. When all missions are done 3 new characters will be unlocked. During the Puzzle mode some missions can be unlocked for the tournament mode.
- Player vs CPU-Play a game against computer.
[edit] Characters
The game is played with nine characters (three of them must be unlocked) and most of the characters are actually animal weapons from the original Worms. Every character has a unique boat, and differing stats for Amount of Health, Boat Speed, Speed of Aiming Reticle, Turning Speed, and Boat Size.
Below is a list of characters, with their descriptive text and stats as taken from the Worms Blast Manual.
Boggy B (Worm) Ever since Boggy was a young worm he had an alarming tendency to blow up almost anything that moves. He is an excellent all rounder and is adept at using all the weapons at his disposal.
Good: health, speed, aiming, turning, size
Suzette (Worm) Suzette is the younger sister of the infamous Boggy B. Like her brother, she is an excellent all rounder and is adept at using all the weapons at her disposal.
Good: speed, turning, size
Bad: health, aiming
Chuck (Pigeon) Being of low intelligence it is never quite clear what is going on in the Pigeons tiny mind. Sick and tired of just being the messenger, the message from the pigeon is that he means business. Plays hard and also plays dirty.
Good: turning
The best: aiming
Bad: health, speed, size
Ethel (Old lady) How this particular escapee from the old peoples home got involved in such a game of mass destruction is not really known. Don't let her age and seeming fragility fool you, she's as tough as old boots.
Good: health, speed, aiming
Bad: turning, size
Calvin (Sheep) Don't let the Sheep's soft, fluffy and slightly cute appearance and seemingly bewildered expression goad you into thinking that he'll let you off lightly. Calvin moves incredibly fast, but he really can't take much damage. Calvin can be more difficult to control, but his plus points more than make up for it.
The best: size, turning, speed
The worst: health
Bad: aiming
Stavros (Skunk) The Skunk was without friends before joining the Worms' army, after a few victories in battle his potential was soon realised! Truly is silent but deadly. Stavros is a very tough character with quick aiming speeds.
Stavros is a hidden character on the Game Boy Advance version of the game.
Good: aiming, turning
The best: health
Bad: speed
Superfrog (Frog) The star of Team17 game, Superfrog is strong character on the rubber duck. Deadly frog with incredibly fast turning and speed.
Superfrog is an unlockable character in all versions of the game.
The best: speed, turning
Good: aiming, health
Bad: size
Fletcher (Mole) This old mole can attack with great accuracy and has big amount of energy. Unfortunately, he has a big lack of speed (with his stick instead of paddle).
Fletcher is an unlockable character in all versions of the game.
Good: aiming, turning, health
Bad: speed, size
Rocky (Donkey) A donkey. Not just a donkey. A concrete donkey. His boat is made of paper so his speed is bad, but his size makes him harder target.
Rocky is an unlockable character on the PC, PS2, GameCube and Mac versions. He is not hidden in the Game Boy Advance version, although this may be due to a glitch.
Good: turning, size, health
Bad: aiming, speed
[edit] Blocks
As well as the coloured blocks mentioned above, there are also different types of block:
- Dead blocks
Grey Blocks with a skull in the centre. They must be hit with any colour to be turned into a standard block.
- Bouncy blocks
Pink rubbery Blocks. Weapons bounce when they touch these blocks.
- Anchor blocks
Light-grey/blue stone Blocks that can only be destroyed with dynamite or Laser beams.
- Rainbow blocks
Blocks with rainbow flowers. If connected they will produce a chain reaction when get hit with any colour.
[edit] Weapons
Since animal weapons from Worms are now characters in Worms Blast, there are lots of new weapons in the arsenal. Most of the weapons can be found in crates and they can hurt both owner and opponent . Everything from the crates and everything (except blocks) that can hurt players is listed here.
Note: A&F-aim and fire-this kind of weapon requires aiming (with up and down arrows). When the target is located press the fire button and keep it pressed down until the required power is reached.
F-fire-these weapons don't need any aiming. It's enough to press fire and the weapon will be launched.
Coloured-weapon that changes colors of blocks.
Bazooka Use: A&F. The standard weapon in arsenal, this weapon is always available. The Bazooka is a coloured weapon.
Dynamite Use: A&F. The dynamite has a 5-second fuse that starts as soon as the weapon is available. Dynamite sticks to the land as soon as it comes into contact with it. Dynamite destroys any Land Blocks, Crates or Stars in its blast radius regardless of the colour.
Grenade Use: A&F. Grenades have a 5 second fuse that starts as soon as the weapon is selected . Once the weapon explodes, it will recolour any block within the blast radius to match the colour of the grenade.
Shotgun Use: A&F. The shotgun is a 2 shot coloured weapon. When one bullet is fired the player can't change the weapon until another bullet is fired. The Shotgun fires in a straight line and has a small blast radius (only one block).
Laser Beam Use: A&F. The Laser Beam when fired will cut through anything it's pointed at except bouncy blocks and wooden doors (in multiplayer mode, a straight border that. It has 2 shots.
Weather Use: F. Using this weapon brings about a random changes in weather for approximately 30 seconds. The weather could be purely detrimental to your opponent character, or could have positive or negative impact on both of you. Different weather types include Fog, Rain, Darkness, Strong Winds, and a Meteor Shower (similar to the Armageddon weapon from Worms Armageddon).
sea monster Use: F.a sea monster that swims deep under the player. On the PC, Mac and home console versions of the game, it can easily be seen by end of its tentacles circling under water. The tentacles rise out of the water and grab your opponent, who must tap the Fire button repeatedly to escape. On the Game Boy Advance version, with the Tap Button symbol appears on the screen, the game freezes until your opponent has freed themselves.
Fish Bait: Use: Drops a piece of meat into your water, attracting more fish and providing cover fire against Torpedoes. Although the Fish were not included on the Game Boy Advance version of the game, this weapon was not removed and thus becomes useless.
Pirahna: Use: F. Turns all fishes in opponent's territory into pirahnas who will attack your opponent, slowly reducing their health.
Pellet: Use: F. Makes your opponent's water more choppy, creating larger waves which will affect the trajectory of their shot.
Stopclock: Use: F. Stops the time on opponent's side. The player can't move and all weapons that were on its side in the moment when weapon was fired are stopped. Weapons fired just before the Stop Clock is used will continue on their path.
Mine: Use: F. An underwater mine comes to the surface and explodes after a time delay if anyone touches it. It cannot be destroyed.
Torpedo: Use: F. A Torpedo is launched underwater, automatically homing in on your opponent. They are warned by an "Incoming" text on the screen. If your opponent has a sufficient number of fish, however, the torpedo may destroy those instead.
Speedfan: Use: Increases your ship's speed for a few seconds.
Shield: Use: F. Provides a temporary protection against anything that would normally harm you, such as falling blocks or opponents' weapons.
Health: An orange buoy with Red Cross flag on it appears to the far edge of your play area. When you touch it your health is restored to full.
[edit] Items
There are two collectible items in the game.
- Crates: Contain weapons which can be used to attack an enemy or to improve the current situation for the player.
- Stars: Reduces water level of the player who collected it.
[edit] BLAST mode
In Multiplayer mode, when standard blocks produce a chain reaction (more than 10 blocks must get destroyed), player should collect the falling fruits (every block becomes a fruit after being destroyed). If a player collects these fruits (10 or more) one letter of BLAST word on the bottom of the screen will get coloured. Each colour represents a letter:
- For B- red
- For L- yellow
- For A- purple
- For S- green
- For T- orange
When all letters are filled, BLAST mode begins. All the blocks on player's side of the screen vanish and targets begin to fall on parachutes. Shooting a target produces a Weapon Crate. BLAST mode lasts for approximately 30 seconds before the game continues as normal. During BLAST mode in Multiplayer mode the opponent can't attack with crate weapons and the wooden barrier doesn't open.
BLAST mode was not included on the Game Boy Advance version of the game.