Talk:Wipeout 2097
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[edit] Deeply Flawed Criticism Section
I don't wish to unilaterally change most of the Criticism section of this entry, however I feel I have to as the content currently there is seriously lacking. Point by point:
The overt Red Bull advertising present throughout the game was poorly received by some.
By whom exactly? Without a source this kind of comment is unprovable.
Players also disliked the fact that 2 player mode was only available through the use of the link cable system. The link cable system required 2 playstation consoles connected via the link cable, two television sets, two copies of the game. This was seen as highly impractical and/or expensive, especially when most racing games allowed for 2 player gaming simply by plugging in a second controller and splitting the screen in half.
I agree that this is worthy of criticism, however it must be noted that in the early era of the PlayStation, many of the biggest racing games offered no link-up option. The other big UK developed racing hit over Xmas 1996 was also from Psygnosis - Formula 1 - which had a similar two player requirement. From what I remember it was only the launch of the Nintendo 64 (in Europe about six months later in early 1997) which started to change the attitude of the Playstation developers - four player options in the likes of Mario Kart 64 made it much more necessary for the PlayStation versions to include one console multiplayer options. This was a general early PlayStation phenomenon, not just limited to Wipeout 2097.
Poor support for the later analog controls was also a disappointment.
There is no way you can seriously blame Psygnosis for not implementing analogue controls for an analogue controller which hadn't been announced up to then. This comment simply has to go.
I'm going to make some serious additions to this piece and comments will be appreciated on my edits. Mikeserieys 06:58, 21 November 2006 (UTC)