Wild Talents (role-playing game)

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Wild Talents
Superhero Roleplaying
in a World Gone Mad

Wild Talents cover
Designer(s) Dennis Detwiller
Greg Stolze
Publisher(s) Arc Dream Publishing
Publication date December 18, 2006
Genre(s) Superhero
System One-Roll Engine

Wild Talents is a Superhero roleplaying game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey and llustrations by Christopher Shy, Sam Araya, and Todd Shearer. The game was shipped to customers worldwide on December 18, 2006.[1]

Contents

[edit] Setting

Wild Talents picks up the settings started by Godlike after the events World War II with the next step in development of the powers of the Talents. Unlike the first wave of Talents to emerge during WWII, these Wild Talents are unable to counter act each other's powers by will alone. Beyond being a follow up to Godlike, Wild Talents includes tools and ideas for just about any theme of superhero setting.

[edit] System

Main article: One-Roll Engine

The ORE System used by Wild Talents expands and improves on the system introduced by Godlike. Dice pools of d10s are still used to perform task checks where sets of matched dice determine success.

[edit] See also

[edit] References

  1. ^ Wild Talents - News. Arc Dream Publishing. Retrieved on September 23, 2006.

[edit] External links


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