Wild Coast (Greyhawk)

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This article is about the fictional Wild Coast. For other uses, see the Wild Coast disambiguation page.

In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Wild Coast refers to a large coastal stretch of land on the western shore of Woolly Bay.

Contents

[edit] History

Little more than a collection of five major city-states for most of its history, the Wild Coast has long held a reputation for being untamed. Prior to the Greyhawk Wars, each city-state controlled its own affairs. However, things changed once Turrosh Mak gained control of the Pomarj. In 584 CY, Mak's forces marched north, taking the towns of Eldredd, Badwall, and Fax, thus conquering the entire southern Wild Coast. The remaining towns of Safeton and Narwell escaped destruction only by swearing fealty to Greyhawk, resulting in the northern Wild Coast being absorbed into the Free City's domain.

[edit] Geography

The Wild Coast is bordered by the Suss Forest to the south, the Welkwood to the west, the Gnarley Forest to the north, and Woolly Bay to the east.

[edit] Government

[edit] Heraldry

Due to the independent nature of the Wild Coast, no one standard has been adopted as representative of the entire region. However, the various city-states have traditionally carried their own devices:

  • Elredd: Lozengy or and vert
  • Fax: Argent, three lozenges gules
  • Narwell: Barry of eight, azure and argent
  • Safeton: Vair, a canton paly of six sable and or

[edit] References

  • Wilson, Steve. "GreyChrondex 4.1" (2000). Available online: [1]