White Gold (video game)

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Current game event marker This article or section contains information about an unreleased video game.
It is likely to contain information of a speculative nature, and the content may change dramatically as more information becomes available.
White gold: War in paradise (working title)
Developer(s) Deep Shadows
Publisher(s) PlayTen
Release date(s) TBA
Genre(s) Action / RPG
Mode(s) Single-Player, Multiplayer(possible)
Platform(s) PC
Media DVD-ROM

White Gold: War in Paradise is an upcoming video game for the PC. It is being designed by the same team that created Boiling Point: Road to Hell.

The following features have been confirmed by the designers:

RPG:

  • There is no leveling up and no experience points instead stats are raised when used and reduced when not
  • There are about 30 parameters that affect the player
  • When you talk to NPC's you can choose from multiple responses
  • There is an economic system which allows the player to trade
  • Weapons and vehicles can be repaired.
  • Localised damage affects the player in different ways: damage to arms affects shooting accuracy, legs affects movement speed etc.
  • Your inventory is restricted by weight and capacity
  • The more you carry the slower you move - at full capacity you will hardly move and sway from left to right as if completely drunk!
  • Dynamic relationship will form with the six confronting factions
  • Vehicles also have an inventory
  • Vehicles can be repaired and require fuel
  • You have the ability to hunt

Action:

  • There are about 20 types of weapons which can be upgraded.
  • Weapons can misfire
  • Weapons can be repaired
  • Weapons have a rate of wear (linked to misfires)
  • There are different bullets types
  • 12 types of car, motorcycle, helicopters, tank, boats, ships, plane, digger etc.
  • Ability to work with explosives
  • Player actions = walk, run, crouch, prone, crawl, jump, swim
  • Vehicles have a damage model
  • People can be shot through car windscreens
  • Certain structures can be destroyed
  • Hit Calculation based on 6 zones: Head, torso, left/right leg, left/right arm
  • Thin surfaces can be shot through

Gameplay:

  • Absolute freedom of movement and action in the game world
  • Huge world - ~625 sq.km, progressive loading with no "Loading..." screens
  • Talk to any character
  • Six confronting forces : Government, mafia, Bandits, CIA , FARC, Indians
  • Day/night cycles
  • Changing weather conditions
  • Vehicles require fuel
  • Hit calculation algorithm, various kinds of injuries
  • When shot in the leg, enemy will kneel down and limp
  • High quality and varied A.I.
  • A.I. has virtual sight and hearing
  • NPC's are responsive to gunfire and objects thrown at them
  • NPC's can be distracted by unusual sounds (thrown objects etc.)
  • Gamplay allows for stealth
  • You Can become addicted to drugs (changed to Synthetic Adrenaline - censorship)


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