White Gold (video game)
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White gold: War in paradise (working title) | |
---|---|
Developer(s) | Deep Shadows |
Publisher(s) | PlayTen |
Release date(s) | TBA |
Genre(s) | Action / RPG |
Mode(s) | Single-Player, Multiplayer(possible) |
Platform(s) | PC |
Media | DVD-ROM |
White Gold: War in Paradise is an upcoming video game for the PC. It is being designed by the same team that created Boiling Point: Road to Hell.
The following features have been confirmed by the designers:
RPG:
- There is no leveling up and no experience points instead stats are raised when used and reduced when not
- There are about 30 parameters that affect the player
- When you talk to NPC's you can choose from multiple responses
- There is an economic system which allows the player to trade
- Weapons and vehicles can be repaired.
- Localised damage affects the player in different ways: damage to arms affects shooting accuracy, legs affects movement speed etc.
- Your inventory is restricted by weight and capacity
- The more you carry the slower you move - at full capacity you will hardly move and sway from left to right as if completely drunk!
- Dynamic relationship will form with the six confronting factions
- Vehicles also have an inventory
- Vehicles can be repaired and require fuel
- You have the ability to hunt
Action:
- There are about 20 types of weapons which can be upgraded.
- Weapons can misfire
- Weapons can be repaired
- Weapons have a rate of wear (linked to misfires)
- There are different bullets types
- 12 types of car, motorcycle, helicopters, tank, boats, ships, plane, digger etc.
- Ability to work with explosives
- Player actions = walk, run, crouch, prone, crawl, jump, swim
- Vehicles have a damage model
- People can be shot through car windscreens
- Certain structures can be destroyed
- Hit Calculation based on 6 zones: Head, torso, left/right leg, left/right arm
- Thin surfaces can be shot through
Gameplay:
- Absolute freedom of movement and action in the game world
- Huge world - ~625 sq.km, progressive loading with no "Loading..." screens
- Talk to any character
- Six confronting forces : Government, mafia, Bandits, CIA , FARC, Indians
- Day/night cycles
- Changing weather conditions
- Vehicles require fuel
- Hit calculation algorithm, various kinds of injuries
- When shot in the leg, enemy will kneel down and limp
- High quality and varied A.I.
- A.I. has virtual sight and hearing
- NPC's are responsive to gunfire and objects thrown at them
- NPC's can be distracted by unusual sounds (thrown objects etc.)
- Gamplay allows for stealth
- You Can become addicted to drugs (changed to Synthetic Adrenaline - censorship)
[edit] External links
- Official Website
- [1] Fansite