Dark Ages: Werewolf
From Wikipedia, the free encyclopedia
Dark Ages: Werewolf, is an out of Print Supplementary Role-Playing Book Published by White Wolf, Inc.
Published in 2003 2nd Edition Print. Hardback
White wolf Catalogue Number: WW20005 ISBN 1-58846-284-6 232 Pages
Original Game concept credited to Mark Rein·Hagen
[1] Amazon.com Link to front cover image.
Dark Ages: Werewolf (Back Cover Blurb)
The Prophecies Have Come True
The Ten Tribes of Garou have raged across the Dark Medieval, confident that none could challenge their power. They defended their sacred places without fear of man, Cainite of beast. But now that Constantinople has fallen and the first of a string of dire prophecies has come to pass, the werewolves know fear. Will the other visions come true as well? Can the Garou prevent them? Even if they can how much blood must be spilled to do so?
By the Light of the Blood Moon
Dark Ages: Werewolf is a complete, hardcover resource for playing the werewolves of the Dark Medieval, in the tradition of Dark Ages: Vampire and Dark Ages: Mage games. It contains comprehensive information on werewolf society, special rites, Gifts from the spirits and descriptions of their enemies, as well as a look at the Dark Medieval from the perspective of these savage shapeshifters.
This book requires the use of the book Vampire: The Dark Ages.
13:32, 22 December 2006 (UTC)