Weapons of Legacy

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Title Weapons of Legacy
Image:WeaponsofLegacyCover.jpg
cover of Weapons of Legacy
Author Bruce R. Cordell, Kolja Raven Liquette, and Travis Stout
Genre(s) Role-playing game
Publisher Wizards of the Coast
Released July 2005
Media type Print (Hardback)
Pages 224
ISBN 0-7869-3688-6

Weapons of Legacy is a supplemental rulebook for the Dungeons and Dragons role-playing game published by Wizards of the Coast. It introduces weapons that have histories and abilities matching their history, as well as rules governing such weapons in a campaign.

[edit] Legacy Weapons

(NOTE: "Legacy weapon" and "Legacy item" are used interchangeably in this article)

Legacy weapons are unique weapons that have been forged or used by legendary beings, and are themselves unique in regards to gameplay in that their magical abilities start out locked. Unlocking them requires some sort of sacrifice on the part of the wielder, in varying amounts, referred to as least legacy, lesser legacy, and greater legacy, in order from worst to best.

The sacrifices required vary with each weapon, but they include some sort of permanent reduction in a player's abilities, i.e. loss of maximum hit points, permanent penalties to certain skills or abilities, etc. These penalties end when the wielder forswears the weapon.

If a wielder of a legacy weapon defeats the wielder of a different legacy weapon or artifact with it in combat, the winning legacy weapon inherits an ability from the defeated foe's legacy weapon/artifact.

[edit] Table of Contents

  1. The Legacy: What are Legacy weapons, how do they affect your campaign, and why are they so unique?
  2. Heroes of Legacy: This includes feats necessary to include legacy items into a campaign, as well as new spells and lore about legacy weapons.
  3. Items of Legacy: This is a collection of sample legacy items, including their histories.
  4. Founding Legacies: This provides information on how to create a legacy weapon in the campaign world.
  5. Optional Rules: This discusses anything that was not covered in the previous four chapters and is not necessary to bring legacy weapons into a campaign. This chapter also includes NPCs with legacy weapons.


Dungeons & Dragons Core Rule Books
Player's Handbook | Dungeon Master's Guide | Monster Manual
3.5 Dungeons & Dragons Supplemental Source Books
Book of Exalted Deeds | Cityscape | Complete Adventurer | Complete Arcane | Complete Champion | Complete Divine | Complete Mage | Complete Psionic | Complete Scoundrel | Complete Warrior | Draconomicon | Dragon Magic | Dungeon Master's Guide II | Dungeonscape | Expanded Psionics Handbook | Fiendish Codex I II | Frostburn | Heroes of Battle | Heroes of Horror | Libris Mortis | Lords of Madness | Magic Item Compendium | Magic of Incarnum | Miniatures Handbook | Monster Manual III IV | Planar Handbook | Player's Handbook II | Races of Destiny | Races of Stone | Races of the Dragon | Races of the Wild | Sandstorm | Spell Compendium | Stormwrack | Tome of Battle | Tome of Magic | Unearthed Arcana | Weapons of Legacy
3.0 Dungeons & Dragons Supplemental Source Books
Arms and Equipment Guide | Book of Challenges | Book of Vile Darkness | Defenders of the Faith | Deities and Demigods | Enemies and Allies | Epic Level Handbook | Fiend Folio | Hero Builders Guidebook | Manual of the Planes | Masters of the Wild | Monster Manual II | Psionics Handbook | Savage Species | Song and Silence | Stronghold Builders Guidebook | Sword and Fist | Tome and Blood
3.0/3.5 Dungeons & Dragons Campaign Setting-Specific Source Books
Dragonlance: Dragonlance Campaign SettingEberron: Dragonmarked | Eberron Campaign Setting | Explorer's Handbook | Faiths of Eberron | Five Nations | Magic of Eberron | Player's Guide to Eberron | Races of Eberron | Secrets of Sarlona | Secrets of Xen'drik | SharnForgotten Realms: Champions of Ruin | Champions of Valor | City of Splendors | Dragons of Faerûn | Faiths and Pantheons | Forgotten Realms Campaign Setting | Lords of Darkness | Lost Empires of Faerûn | Magic of Faerûn |Mysteries of the Moonsea | Player's Guide to Faerûn | Power of Faerûn | Races of Faerûn | Serpent Kingdoms | Shining South | Silver Marches | Unapproachable East | UnderdarkGhostwalk: GhostwalkGreyhawk: D&D Gazetteer | Living Greyhawk GazetteerOriental Adventures: Oriental Adventures
Other 3.0/3.5 Dungeons & Dragons Material
Dragon Compendium Vol. 1 | Dragon Magazine | Dungeon Magazine | 3E/3.5 adventure modules


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