Warhammer 40,000 Weapons, Equipment and Vehicles

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Within the Warhammer 40,000 fictional universe, some races use weapons and equipment similar to that used by the Imperium, while others use radically different tools.

Contents

[edit] General terms

[edit] Combi-weapons

A combi-weapon is a portmanteau of the English words "combination" and "weapon". In the Warhammer 40,000 game rules, it is used to refer to a special type of weapon which is actually a fusion of two weapons, one usually the most common ranged weapon for the particular faction. For example, a Space Marine combi-plasma would be a combination of a bolter and a plasma gun while an Ork kombi weapon might be a combination of an Ork shoota and a rokkit launcha. This is similar to the way a modern day M-16 Assault Rifle could have an M203 grenade launcher attached to it.

In the second edition of the Warhammer 40,000 rules, combi-weapons had unlimited ammunition. Either weapon could be fired as many times as possible in-game, and both weapons could even be fired at once (with a slight decrease in accuracy).[1] With the release of the Warhammer 40,000 3rd edition ruleset, combi-weapons were toned down. Instead of having an unlimited number of shots, only the main weapon could be fired any number of times. The other weapon could only be fired once per game.[2]

[edit] Master-crafted weapons

A master-crafted weapon is a type of weapon in the Warhammer 40,000 tabletop game. It is used to describe any weapon that is of particularly higher-quality than others of its kind, for example an ornate sword or a specially-made gun. In game terms, it essentially gives the bearer a greater chance of hitting an opponent with the master-crafted weapon.[2]

[edit] Chaos Forces

Chaos Space Marines are predominantly equipped with older versions of the weaponry wielded by normal (Loyalist) Space Marines, with some exceptions. Since they were separated from further technological development by the Imperium at the time of the Heresy, Chaos Space Marines do not use post-Heresy weapons such as Storm Bolters, Assault Cannons, Whirlwind tanks, Land Raider Crusaders or Land Speeders.

Use of Plasma cannnons, Storm bolters, and Vindicators is uncommon. These were rare at the time of the Horus Heresy or captured in small amounts from loyalist Marines. Some Space Marine Chapters have defected to the Ruinous Powers since the Horus Heresy, taking their weapon stocks with them (e.g. Red Corsairs Chapter).

To compensate for their technological gap, they utilise the help of daemons and dark magic. This has lead to the development of vehicles such as the Defiler, a massive spider-like fusion of daemon and machine.

Certain Chaos Space Marines (such as the Emperor's Children) are noted for their use of sonic weaponry, which uses powerful sound waves to inflict damage.

In the Chaos forges many variations of the existing weapons are fabricated with daemonic powers. One such example is the Kai Gun, a supremely powerful bolter too large and heavy for a man to lift. The Kai Gun fires bolter shells equivialent in power to the plasma rounds used by the Tau.

Renegade Imperial Guardsmen are usually equipped with weaponry identical to their loyal counterparts, as they bring their weapons with them when they turn renegade.

It is worth noting that Chaos worship is not specific to humans, and many alien races have members who worship Chaos as well. These aliens also utilise their own weaponry. The best known of these are the Loxatl, lizard-like creatures who use exotic weapons such as torso-mounted flechette launchers.

[edit] Vehicles

The forces of Chaos have access to some of the vehicles used by the Imperium. These are those designs that they had when the Horus Heresy occurred and that they took with them into the Eye of Terror, which means they do not have access to vehicles that were, in the game background, discovered after the 31st millennium.

Some of the Space Marine vehicles that are available to Chaos Space Marine armies include the Rhino, Predator, Dreadnoughts, and the Land Raider. In addition to these iconic Space Marine vehicles, Chaos forces also have access to heavily-modified bikes. There are also a few vehicles that are only available to Chaos armies.[3]

[edit] Defiler

The Defiler is a six-legged war machine used by Chaos armies in the Warhammer 40,000 tabletop game. It is armed with a battlecannon, flamers and a reaper autocannon.[3]

[edit] War engines

In siege situations and in massive battles, the forces of Chaos bring out their war machines. These are a daemonic fusion of technology and magic.

[edit] Khorne

[edit] Brass Scorpion

The Khorne Brass Scorpions are dangerous monsters of metal, daemonically enfused, allowing the metal to becoming living, moving with ease as if organic.

[edit] Doomblaster

Mounting four daemonic cannons, the Doom Blasters are wheeled daemonic artillary pieces that rumble to battle and await the next time to fire their deadly mortars.

[edit] Blood Reaper

A monsterous creation of daemonic might, the Blood Reaper is a wheeled monster that towers above its foes and bristling with turrets that spit death to those foolish enough to come close.

[edit] Deathdealer

[edit] Lord Of Battle

the Lord of Battles is a machine-spirit dedicated to Khorne. Its daemonic soul howls with savage joy as it crashes into the enemy with immense guns blazing. Its tank-sized Chainfist or Hellblade is easily capable of chopping down most opponents, though the Lord of Battles thirst for war is never truly quenched, even by a veritable mountain of dead foes.

[edit] Cannon of Khorne

The Cannons of Khorne are deadly lumbering monsters of metal, each bound to the power of Khorne and each capable of hurling vast bolts of pure warp energy toward their foes.

[edit] Cauldron of Blood

Rumbling into combat, the Cauldren of Blood are a testimont of the Blood God's murderous ideals. The Khorne Cauldrens of Blood are not completely daemonic but instead rely on a crew of Cultists loyal only to Khorne.

[edit] Tower of Skulls

[edit] Nurgle

[edit] Contagion of Nurgle

The main weapon of the Contagion is the plague catapult, a huge armament which bombards the ememy with chunks of Chaos-saturated stone, clusters of decaying corpses and other disease-infested filth. When these vile bombs impact they spray ichor and infected debris across a wide area. The pestilential aura that surrounds the site of these bombardments fills the air with corruption and the malaise of Nurgle's Rot spreads across the battlefield. Those who survive the initial attack soon contract a variety of virulent diseases. Their wounds turn gangrenous and they die swiftly, wracked with pain.

[edit] Plague Tower

The massive mortars of the Nurgle Plague Tower blast the foe appart as its ramshackle frame trundles across the battlefield, crushing everything in its path. Inside its protective walls, the determined followers of Nurgle howl their praises to the Lord of Plagues before launching their purulent charge.

[edit] Tzeentch

[edit] Fire Lord

[edit] Silver Towers of Tzeench

[edit] Doomwing

[edit] Slaanesh

[edit] Hell Knight

[edit] Questor

The Questor gallops towards its foe with its long, powerful legs, the daemonic spirits inside chattering and screaming with the sensations that battle brings. As the Castigator cannons are brought to bear, these shrieks turn to howls of elation as the foe are pummelled into dust by an unceasing torrent of shells.

[edit] Subjugator

The Subjugator embodies the essence of Slaanesh: lithe, swift and deadly. Its Hellslicers rip apart foe many times its own size while the psychically-charged cannon leave a trail of charred wrecks and ashen corpses wherever they are fired.

[edit] Hellscourge

[edit] Hell Strider

[edit] Eldar

[edit] Imperium

The Imperium of Man is represented by several armies in Warhammer 40,000. Most weapons and equipment are common across the different armies of the Imperium.

[edit] Vehicles

While weapons and equipment are generally uniform and widespread throughout the forces of the Imperium, each army and/or faction usually has access to specific vehicles that are usually fielded by that particular army.

This includes vehicles used by the forces of the Imperium, such as the Inquisition's Witch Hunters and Daemonhunters, the Adeptus Arbites and the Adeptus Mechanicus. In addition, this list covers the aircraft used by the Imperial Navy.

This is a comprehensive list of the vehicles used by the Imperial Guard.

This is a comprehensive list of the vehicles used by the various chapters of Imperial Space Marines.

[edit] Orks

The Orks are one the most widespread races in the Warhammer 40,000 universe. It is a mystery to the Imperium, and to most other intelligent civilizations, how these primitive, savage and bloodthirsty aliens have managed to spread to almost every corner of the known Galaxy. Orks are thought to have been genetically engineered for warfare by an extremely old and extinct race, owing to their tendencies for combat.[4]

Their weaponry is crude in build, but very effective, with very little to no standardization. A weapon or vehicle's name is determined by its use, rather than any specific configuration. The Ork Slugga, for example, is any gun an Ork can fire with one hand. Something large enough to be carried in two hands is called a Shoota, and if bigger than that (roughly equivalent to a light machinegun), a Big Shoota. The Orkish philosophy leads to quantity beating quality. For close combat they favour massive cleavers ("choppas") which work because of their weight and Ork strength. In some cases, Ork weapons will only work in the hands of Orks, as they exude a psychic field that causes machines that wouldn't normally ever work, to work well, or for working devices to be far more effective than they should.

In addition, due to the scavenging nature of Orks, they have access to many looted vehicles (notably the Leman Russ) salvaged from battle, given a new coat of paint, and given a "fix-up".

Although apparently crude, their technology produces vehicles and equipment that can be the equal of other more advanced races (eg Mega-Armour suits, Killa Kan walkers or Dreadnoughts) with ease.

[edit] Vehicles

[edit] Wartrak/buggy

A light vehicle built for high-speed fire support. These range from anything like a dune buggy, to motocycles with a huge engine, caterpillar treads, and a gun bolted onto the back. Typically armed with a pair of Big Shootas, but may also carry Rokkits(missiles) or a Skorcha(flamethrower). Some have launching platforms for a "Grot Bomb," a large missile steered to its target by a Gretchin.

[edit] Wartrukk

The Ork equivalent to a Technical, Wartrukks are made to get Boyz to the fight faster. They make up for their light armor with speed.

[edit] Guntrukk

A Wartrukk dedicated to carrying a Big Gun around, usually a Kannon, Lobba, or Zzap Gun.

[edit] Gunwagon

The Combination of a Wartrukk and a Guntrukk, a Gunwagon is much larger, able to both carry a Big Gun and still bring lots of Boyz to battle.

[edit] Battlewagon

The only real difference between a Gunwagon and a Battle Wagon is sheer size. Battle Wagons are much larger, and are often used as personal transports by Warbosses. Big Meks will often build further onto a favorite battlewagon, adding balconies, towers, and gun turrets, until it becomes a mighty Battle Fortress.

[edit] Hop Splat gun

[edit] Mekboy Pulsa Rokkit

[edit] Gut Rippa

[edit] Spleen Rippa

[edit] Lungbursta

[edit] Bowel Burna

[edit] Gobsmasha

[edit] Speedsta

[edit] Bone Breaka

[edit] Brain Crusha

[edit] Tinbot

[edit] Heavy vehicles

[edit] Skull Hamma

[edit] Giblet Grinda

[edit] Gargants

[edit] Slasher Gargant

[edit] Mekboy Gargant

[edit] Great Gargant

[edit] Mega Gargant

[edit] Necrons

The Necrons are an extremely ancient, technologically advanced race that primarily relies on gauss technology in their weaponry. The Necrons' gauss weapons utilize some unknown principle by which the weapons flay the target, one layer of molecules at a time. As a result, Necron weaponry is very powerful, with even the most basic Necron warriors able to attack and destroy even light and medium vehicles with relative ease.

[edit] Tau

The Tau are a technologically-advanced alien species native to the Eastern fringe of the Galaxy. They are best known for their use of railguns as both man-portable and heavy weapons as "pulse rifles" and several other highly advanced ranged weapons. Their vehicles hover rather than having wheels or tracks like some of the other races. The Kroot, who are an alien species allied with the Tau, use much more primitive ranged and melee weapons.

[edit] References

  1. ^ Priestley, Rick; Chambers, Andy (1993). Warhammer 40,000 - Wargear, 2nd Edition, Nottingham: Games Workshop, pp. 80. 
  2. ^ a b Priestley, Rick (1998). Warhammer 40,000, 3rd Edition, Nottingham: Games Workshop. ISBN 1-84154-000-5. 
  3. ^ a b
  4. ^ Chambers, Andy (2001). Codex: Orks, 3rd Edition, Nottingham: Games Workshop. ISBN 1-869893-38-7. 

[edit] See also