Quest for Glory III: Wages of War

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Quest for Glory III: Wages of War
Developer(s) Sierra
Publisher(s) Sierra
Designer(s) Lori Ann Cole
Engine SCI1.1
Release date(s) 1992
Genre(s) Adventure game/CRPG (hybrid)
Mode(s) Single player
Rating(s) ESRB: Kids to Adults (K-A)
Platform(s) PC: DOS, Amiga, Macintosh
Media Floppy disk
Input computer mouse

Quest for Glory III: Wages of War is a hybrid adventure/role-playing game released in 1992 for the MS-DOS PC, Amiga and Apple Macintosh. It is the sequel to Quest for Glory II: Trial by Fire.

Quest for Glory II hinted that Ad Avis would return in this installment of the Quest for Glory series. However, the game begins by just hinting at the whereabouts of Ad Avis and saving that particular plotline for the next game in the series, Quest for Glory IV.

Contents

[edit] Plot

In the lost city
In the lost city

Rakeesh the Paladin brings Devon Aidendale the Hero and Prince of Shapeir, to his homeland, the tropical realm of Tarna which resembles an African setting.

Tarna is at the brink of war: the Simbani, the tribe of Uhura, facing off against the Leopardmen. Each has ransomed a sacred relic from the other tribe and refuse to return it before the other does. The Hero must prevent the war and thwart the loosing of a demon upon the world.

The Hero earns membership in the warring tribes, and leads his newfound allies into battle against the demon wizard. As soon as the battle is won, the Hero suddenly disappears into darkness.

[edit] Gameplay

A Fighter or Magic User who proved honorable in the previous game, is imported as a Paladin. However, anyone with a character from a previous game could change the character to a different class, including paladin, before the start of the game.

Wizard is given the opportunity to create a magical staff, which can be summoned to augment spellcasting ability while wielded. However, the game's reliance on combat and tests of physical strength leave the Thief underutilized and less able to use stealth and trickery to avoid danger in critical sequences than he could in other entries in the series. Furthermore, Quest for Glory III is the only game in the series to not feature a Thieves' Guild in which the Thief can fence stolen goods, hone his skills, and upgrade his equipment.

In a departure from the first two games, Quest for Glory III features an "overworld" where all important cities and landmarks are represented in miniature. While traveling from one landmark to another, time passes rapidly, and the player is prone to random encounters, most of which are hostile. The stealthy Thief character is less prone to these encounters. Some random encounters are not hostile, and some are downright silly, yet nevertheless helpful in one way or another, such as the Awful Waffle Walker (meant to save the Hero from starvation), and Arne the Aardvark (possible to question for hints).

[edit] Trivia

Wages of War marked the first game in the series to use the VGA graphics engine which would be used for the next game of the series (the fifth, Dragonfire, utilized 3D graphics). Instead of a text parser interface to control the hero, the use of the mouse to point and click was the main input device. Many diehard fans were disappointed with this change, complaining the game was too "restricting" of its options.

Due to a programming oversight it is impossible to achieve a perfect score in QFG 3.

The Quest for Glory series was originally intended to be a tetralogy, with Shadows of Darkness being the third installment. This can clearly be seen at the end of Trial By Fire, which has an advertisement for Shadows of Darkness. The Coles did not think the series was ready for the tonal jump between Trial by Fire and Shadows of Darkness, however, and added Wages of War to bridge the gap between the lighter Trial and the more serious Shadows.

Each Quest For Glory title usually had a cameo by a comedian or a comedy team: The designers put Sanford and Son in this game, as merchants in a marketplace.

[edit] External links


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