Volothamp Geddarm
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Volothamp Geddarm—"Volo" for short—is arguably one of the two most lasting fictional characters created by Ed Greenwood for the Forgotten Realms Dungeons & Dragons campaign setting, along with Elminster.
It is through Volo's perspective that Greenwood authored his detailed Forgotten Realms lore-books of the Volo's Guide series: Volo's Guide to Baldur's Gate (note that this, and its sequel, relate to the city and not the computer game), Volo's Guide to Cormyr, Volo's Guide to the Dalelands, Volo's Guide to the North, Volo's Guide to the Sword Coast, Volo's Guide to Waterdeep, Volo's Guide: the Sword Coast No 2, and Volo's Guide to Baldur's Gate II.
Himself, Volo was a too-curious-for-his-own-good travelling scholar and minor wizard. Always on the lookout for an exposé, he all too frequently was at odds with Elminster, who preferred some things to be kept in the dark.
In fact, it was his assembling his "first" guide—Volo's Guide To All Things Magical—that put him on the "path" to making his other guides. As for Elminster, it is he who edits every guide that Volo has published, as evident in the many footnotes in each, including Volo's Guide to All Things Magical, which almost got Volo killed making it.
"Volo" is not to be confused with "Marco Volo", real name Marco Wands, of the Wands family of Waterdeep. A trouble-making bard, Wands gained Volothamp's moniker after he stole an artifact from a powerful wizard, and laid the blame on the far more infamous scapegoat of the real Volo. Pursued by the mad mage and his forces, and protected by adventurers hired by his father, Marco came into his own at the finale, when the artifact was revealed as containing a god from another world, who had come to Toril along with Marco's family. The Sunstaffs, as they were known then, had through the generations been destined to keep the god imprisoned, and Marco awakened to his destiny with the help of the adventurers, Volothamp himself, and the gods Tyr, Sune, and Corellon Larethian.