Talk:Virtual economy
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eccliscism, this is nothing new and an unusual term
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[edit] Naming
I've never heard it called 'synthetic economy' but always virtual econonomy. Would it be a good idea to move the article to there, can you think of any cons in doing so? The benefit would be that it would be in accordance with its established name. --ShaunMacPherson 07:16, 6 Jan 2005 (UTC)
- I agree. --Mrwojo 16:31, 6 Jan 2005 (UTC)
- Moved. I left the mention of "synethetic economy" in the article because Castronova does tend to use synthetic instead of virtual (as he says on his website, "synthetic ('crafted') being a more accurate term than virtual ('unreal')"). But this was in the context of virtual/synthetic world, and he almost exclusively uses "virtual economy" like everyone else. --Mrwojo 16:25, 9 Jan 2005 (UTC)
[edit] Virtual Crime
In the Boston Globe article on the virtual crime page, it states that "Evangaline," the runner of the brothel, was a man, but the article states s/he was a 17-year old girl. Can anyone clarify?
It was a 17-year old boy playing as a girl. The links on the Virtual Crime page that go to Alphaville Herald would tell you more. --YoungFreud 6 July 2005 23:42 (UTC)
- It does actually say "17-year old boy" and refers to the fact that he is male, though it could do with a clearer note that he was playing as a female character. violet/riga (t) 7 July 2005 09:05 (UTC)
- A statment like that is immaterial to the point of the paragraph. It doesn't matter what gender this person is vs. the character used, the point of the entry is the brothel incident. The relative gender of the character and user are only important if we consider that to be of greater importance than the brothel itself. --Aaryna 17:13, 29 June 2006 (UTC)
[edit] Merge from Real-money trading
Real-money trading and the "real" economy interaction section of the Virtual economy article are about the same subject, and the title "Real-money trading" is not descriptive enough. Jobarts-Talk 00:16, 28 January 2006 (UTC)
I agree with the merge, as long as the title Virtual Economy is kept, the other one seems to be incorrect and confusing. --Hetar 22:50, 23 February 2006 (UTC)
- I think we can redirect the other article into this one after merging. Antonio Carlos Porto 12:39, 16 January 2007 (UTC)
I agree as well. Since it's such a big article, should all the info from the Real-money trading article be dumped or just everything that isn't specifically mentioned in this one? Edit - Almost everything on the Real-money trading article was either already here or not cited, so I'm going to turn it into a redirect. -- DSGruss 17:25, 28 March 2007 (UTC)
[edit] Cases of virtual property sales banned by operator tried in court
I'm currently working on the swedish article on MMORPGs and its section on virtual property, and I seem to have mislaid my old material on court cases about the enforcement of virtual property sales. Specifically, the only court case I can recall was that of BlackIce. The company sued - I believe - Mythic (and possibly other companies as well) but the case disintegrated as BlackIce was discovered to be a bit less than lawful themselves (this from my recollection of events; I'm asking because I can't find the actual documents). Part of the coverage of the events was done by one or two of the major MMO-gamer sites at the time (I believe PlayertoPlayer(?) or possibly GameSpy), who undertook what in retrospect could be seen as a precursor to GrokLaw - for instance, they published legal documents of the case as pdfs on their site. I'd appreciate any clues, remnants or documentation of those events, as I believe that was the first attempt to try, in court, the banning (in EULA) of out-of-game sales of in-game property. Thanks, // OlofE 10:05, 18 July 2006 (UTC)