Talk:Video game culture
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[edit] Scope
Since this article is now the GCOTW, I think it is a good idea to define what the scope of this article should be. It's clear that gaming is having a profound impact on our culture and social issues. How does it influence education? Design? Can we recognize video games as forms of art? To what extent are innovations in terms of interactivity and interfaces influencing the IT landscape? These are all questions that I think this article should cover. I think we need to approach this with a very methodical approach, providing notes and references for any claims we make. This has the potential to be a great collaboration, but also to be a mess. Let's do it right. Some sources I've found quickly on google:
- http://www.knowledge.hut.fi/projects/games/gamelinks.html
- http://www.sagepub.com/journal.aspx?pid=11113
- http://blogs.guardian.co.uk/games/archives/cat_game_culture.html
- http://iam.colum.edu/gameculturewatch/
Wikilinks:
- Video game controversy
- Family Entertainment Protection Act
- Computer and video games#Computer and video games in the broader culture
- List of books on computer and video games
jacoplane 01:58, 13 March 2006 (UTC)
- Yeah, there seems a lot to write about on this. The hard part will be getting it divided into workable sections and going from there. I'll try to help out through the week. Thunderbrand 02:09, 13 March 2006 (UTC)
Looks like everyone liks putting headings and no one wants to write content.--AlphaTwo 15:41, 14 March 2006 (UTC)
[edit] Video Game TV Show
Does anybody know what the oldest videogame TV show is? I have done a quick search but I haven't found anything. I think the oldest is X-Play. Once I find out I'm going to expand the Television Channels section. Gamerforever 17:35, 15 March 2006 (UTC)
I've found out that it is GamePro TV but it'll be hard to find information on it because of its age, and because it didn't run for long. Gamerforever 17:40, 15 March 2006 (UTC)
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- Thats the earliest one i remember.
Mention should be made to GamesMaster, even though is UK specific, is from the same period. IvanDíaz 16:33, 16 March 2006 (UTC)
[edit] Cartoons and movies
In terms of cartoons however there is: Super Mario Bros. Super Show, Captain N, some weird cartoon show featuring Characters from Acclaim videogames (bigfoot truck, that tomato guy, and some other things), the Legend of Zelda show.
Movies: Doom (movie), Street Fighter The Movie, Mortal Kombat (movie), Alone in the Dark (movie), Land of the Dead (movie), Bloodrayne (movie), (basicalyl anythign by Uwe Bowl, the super Mario bros movie, the Resident Evil movies and so on. --Larsinio
Cartoons/Anime also extends much farther in Japan, including titles like Tekken (film), Sonic X, Viewtiful Joe (anime), F-Zero GP Legend, and of course Pokémon anime.--AlphaTwo 19:37, 15 March 2006 (UTC)
Movies that are about video games: The Wizard, Stay Alive ---Larsinio 19:45, 15 March 2006 (UTC)
[edit] Women and video gaming
This section seems rather vague and implies that a majority of female gamers are also into games played by male gamers. Could it be that the popularity of The Sims series contributed to this large gender shift? ╫ 25 ◀RingADing▶ 09:17, 16 March 2006 (UTC) ╫
- How do we even know that there was a shift in the first place? Personally I don't think having that section really makes alot of sense. Manmonk 19:12, 16 March 2006 (UTC)
- It's been documented (although I can't remember the sources first hand) that Women makes up 70% percent of all The Sims series players. Also, games like Second life boast 40+% female audience([1]), and PopCap Games claims a whopping 70+% female audience([2]). In addition, with recent talk of PSP's userbase (96% male) ([psp.ign.com/articles/696/696051p1.html IGNPSP]), in contrast to Nintendo DS's "high" 40% female userbase with games like Nintendogs and Brain Training, it's hard to suggest that "there is no shift".--AlphaTwo 19:36, 16 March 2006 (UTC)
- Another link: [3] 13:54, 17 March 2006 (UTC)
- It's been documented (although I can't remember the sources first hand) that Women makes up 70% percent of all The Sims series players. Also, games like Second life boast 40+% female audience([1]), and PopCap Games claims a whopping 70+% female audience([2]). In addition, with recent talk of PSP's userbase (96% male) ([psp.ign.com/articles/696/696051p1.html IGNPSP]), in contrast to Nintendo DS's "high" 40% female userbase with games like Nintendogs and Brain Training, it's hard to suggest that "there is no shift".--AlphaTwo 19:36, 16 March 2006 (UTC)
[edit] academic studies
Why is that section empty? Did someone delete the text or what?--Janarius 17:13, 18 April 2006 (UTC)