Vengeance engine
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The Vengeance engine is a video game engine based on Unreal Engine 2/2.5. It was created by Irrational Games to make Tribes: Vengeance
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[edit] The Vengeance engine
The Vengeance engine, also known as the Tribes: Vengeance engine had several new features:
- Integration into the Havok physics 2 engine
- Support for DirectX® 9 rendering capabilities (such as supporting the Shader model 2.0)
- Normal mapping with per pixel lighting, as well as normal-mapped and bump-mapped animated models, objects and scenery.
- High dynamic range rendering (HDR) using post-processing effects
- Pixel shaded water
- Improved terrain texturing and light-mapping
- Highly optmized terrain detail mesh renderer (Allowing terrain artifacts like thick grass)
In addition, it was shipped with new and improved tools:
- Mojo (a cutscene toolset) for the Unreal Engine
- An enhanced version of UnrealEd with new features
[edit] Games using the Vengeance engine
- Tribes: Vengeance (Irrational Games Australian Studio): Unreal Engine 2.5 (build 2500)
- SWAT 4 (Irrational Games Boston Studio): Unreal Engine 2.0 (build 2226) [1]
- SWAT 4: The Stetchkov Syndicate (Irrational Games Australian Studio): Unreal Engine 2.5 (build 2500)
[edit] Enhanced version of Vengeance engine
Known at first as the Vengeance engine 2, this was an enhanced version of the Vengeance engine, based on the Unreal Engine 2.5. As this engine was developed for the game Bioshock, the engine has become known as the "BioShock engine". Later, the BioShock engine was changed to use the Unreal Engine 3.0. but BioShock does not use all of Unreal Engine 3.0's features. As it only upgraded the Unreal Engine 3.0 framework and UnrealEd Toolsets.[2].
Supported features:
- Integration into the Havok physics 3 engine.
- Taking full advantage of Direct3D 9 shader and lighting effects, using version 3 of the High Level Shader Language, and supporting Direct3D 10 (under Windows Vista) and shader model 4.0
- True HDR rendering.
- Virtual displacement mapping.
- High quality soft shadows.
- 64-bit processing and multi-core processing.
- OpenGL 2.x rendering
- Consoles such as the Xbox 360, and the PlayStation 3.
Toolsets:
- An enhanced version of UnrealEd with new features.
- Uses Unreal Engine 3.0's frameworks and toolsets.
[edit] Games using Vengeance engine 2
- BioShock (Irrational Games Boston Studio): Unreal Engine 3.0
[edit] Next version of the Vengeance engine
Also known as the Vengeance engine 3, the engine been upgraded:
- To use the Unreal Engine 3/3.5
- Extended Irrational Games's visual effects and customizations
- Integration into the Havok physics 4 engine instead of integrating with the PhysX SDK
To support development with these new capabilities, the toolset has been extended and expanded with other modules.
[edit] Games using Vengeance engine 3
- A new X-COM project (Irrational Games Austrailian Studio): Unreal Engine 3.0
[edit] External links
[edit] References
- ^ SWAT 4 interview with Joe Faulstick (Associate Producer of Irrational Games) (2005-02-14).
- ^ E3 06: BioShock Interview Transcript (2006-05-18).