Vector graphic synth

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A synthesiser which is controlled by a vector graphic interface.

By implementing this synthsiser from a vector graphic interface, all waveform elements become vector graphic curves. These waveforms include the volume, pitch and modulation kernel. As the waveforms are vector graphic entities, they can have standard 2D graphical manipulations applied to the audio, such as rotation, reversal, flipping in time and intensity (pitch), etc etc ...

External Links An example implementation