Vault of the Drow
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Vault of the Drow | |
Code | D3 |
---|---|
Rules Required | 1st Ed AD&D |
Character Levels | 10-14 |
Campaign Setting | Generic AD&D |
Authors | Gary Gygax |
First Published | 1978 |
Linked Modules | |
G1 G2 G3 D1 D2 D3 Q1 |
Vault of the Drow was a module, coded D3, for use with the First Edition Advanced Dungeons & Dragons (AD&D) ruleset. The module is actually the sixth part of a seven-part series beginning with modules G1-3, Against the Giants, and continuing through D1-2 Descent Into the Depths of the Earth before reaching the Vault. The series terminated with module Q1: Queen of the Demonweb Pits. The "D" in the module code represents the first letter in the word "drow."[1]
After traveling for league after league into the Underdark, the adventurers come upon the vast subterranean city of the drow (or "dark elves"), the twisted, corrupt cousins of the surface elves. The adventure is written in a very open-ended fashion, giving DM's free rein to script any number of mini-campaigns or adventures taking place inside the drow capital. An extensive overview of the power structure is given for just this purpose. Eventually, the players will discover the astral gate leading to the plane of the Abyss where lies their true foe...
D3 was eventually reprinted in the compilation volume GDQ1-7: "Queen of the Spiders."
[edit] References
- ^ Dungeons & Dragons FAQ. Retrieved on March 29, 2007.