Ur-grue

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An Ur-grue is an evil god of darkness from the Zork universe, featured in the game Beyond Zork. The game materials describe it as the progenitor and ruler of the monstrous race of grues -- the term "Ur-grue" combines the German prefix ur- for "original" and "grue" -- as well as the source of many other evil monsters. He is said to have originated as the shade of a "fallen Implementor". This is a reference to the Satan myth, since Infocom frequently made metafictional references to the "Implementors" as the creator-gods of the Zork setting, "Implementor" being the preferred in-house term for a game designer.

The Ur-Grue character in Beyond Zork may be a reference to Brian Moriarty himself, the creator of the game, who is notably absent from the game's portrayal of an "Implementors' Luncheon", where each Implementor is recognizably based on a member of the Infocom staff. His persona as the progenitor of grues and creator of monsters may be linked to his role as the creator of the games' challenges, Infocom having long made joking references to grues' being the foremost example of the Implementors' capricious, sometimes nonsensical design decisions.

Spoiler warning: This article reveals, in general terms, the solution to puzzles from several computer games

In Beyond Zork, the Ur-grue is revealed to be the primary villain of the story. The player, sent to retrieve the Coconut of Quendor from the Implementors, arrives at the Implementors' Luncheon on the Ethereal Plane of Atrii only to find he has been followed by the Ur-grue in shadow form, who takes the opportunity to steal it for himself. The player must then venture into the Ur-grue's extensive underground lair and retrieve it.

The Ur-grue is shown to be a dungeon master of sorts, controlling huge parts of the Zork underground and having accumulated an enormous hoard of treasure, of which the Coconut is his crowning acquisition. He has not only an army of grues at his disposal but also bizarre creatures of evil such as Lucksuckers, spirits who attack the player by draining his good fortune (reducing his Luck stat). The Ur-grue himself is surrounded by a pool of magical darkness that is capable of overcoming and destroying all artificial light sources, and is therefore only vulnerable to pure sunlight -- the player, therefore, can only best him by using a series of mirrors to transmit a beam of light at him from outside the dungeon.

After doing so, the Ur-grue's shadowy form is dissipated revealing what may be his true form, that of a broken, withered old man. It is implied that the Ur-grue cannot survive long in this form and must possess others' bodies, like a Biblical demon, in order to survive -- he attempts to possess the player. If he succeeds, a negative ending is revealed where the possessed player-character finds and strangles baby grues until he finds one strong enough to hold the Ur-grue's essence, implying that the Ur-grue's usual shadowy form is an enhanced version of a grue's body.

If the player's Compassion stat is high enough -- represented by having done enough good deeds throughout the game -- the Ur-grue is shown to be unable to possess the player, his evil apparently unable to coexist in the same body with an extremely pure or virtuous spirit, and the Ur-grue's old man form fades away. Whether this means the Ur-grue was permanently destroyed in this encounter is unclear, as is the possibility of others of his kind existing somewhere in the world, although, being magical in nature, it seems unlikely any Ur-grues could survive in Quendor following the Great Change.

The Ur-grue makes an appearance in the Legion of Net.Heroes online collaborative fiction community as a member of Scott Johnson's "Unlikely Aliens" series[1]; the Ur-grue's subplot from this series takes Infocom's metafictional conceit of the Implementors to an extreme, using it as a mythological metaphor for Infocom's going out of business and the controversial handling of its Zork intellectual property by Activision.