Universal Combat
From Wikipedia, the free encyclopedia
Universal Combat | |
---|---|
Developer(s) | Derek Smart |
Publisher(s) | DreamCatcher Interactive Inc. |
Release date(s) | 2004 |
Genre(s) | Space/Combat Simulation |
Mode(s) | MMO |
Platform(s) | Windows 2K/XP |
Media | Retail |
System requirements | CPU: Pentium III, Graphic Card: 128MB |
Universal Combat (sometimes abbreviated to UC) is a computer game developed by Derek Smart. Released February 5, 2004 as a budget release, it is a sequel in the Battlecruiser 3000AD series of games.
Universal Combat is a gameplay hybrid across the genres of flight simulator, space simulator, and shooter. Universal Combat offers the player a very large game world to play in using varying forms of transport and combat. The player can pilot spaceships of varying sizes, land on and explore planets where they can then drive varying land craft, where more than 21,000 areas of interest are available to explore. The size of the playing area is seen as one of the games main points, where traveling from place to place can take considerable quantities of time, as there is no time compression. The game has a high learning curve that is daunting for newer players.
Universal Combat has also been criticized for an unfamiliar interface and voluminous documentation (a manual of over 100 pages, 200-page downloadable appendix, and 80-page downloadable tutorial).[1]
[edit] Games in the series
Title | Released | Publisher | |
---|---|---|---|
Universal Combat | 2004 | Dreamcatcher Games | |
Universal Combat Gold | 2005 | 3000AD | |
Universal Combat: A World Apart | 2005 | 3000AD | |
Universal Combat: Special Edition | 2006 | 3000AD |
[edit] Reference
- ^ Wolpaw, Eric (October 2004). Universal Combat. Computer Gaming World. Retrieved on 2007-01-07.
[edit] External links
- Official Main Site
- Official Product Page
- Reviews for Universal Combat on GameRankings
- Reviews for Universal Combat on Metacritic
- Reviews for Universal Combat on GameSpot
- Universal Combat at MobyGames