Unisys ICON

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The ICON was a computer built specifically for use in schools, to fill a standard created by the Ontario Ministry of Education. They were widely used, mostly in high schools in the mid- to late 1980s, but disappeared after that time with the widespread introduction of PCs and Apple Macintoshes. They were also known as the CEMCorp ICON, Burroughs ICON, and finally Unisys ICON when Burroughs and Sperry Corporation merged to form Unisys in 1986. The machine was also known as the bionic beaver.

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[edit] History

Unisys ICON. Note the bumper strip along the front (black), the trackball on the right of the keyboard, and the illuminated power switch below the monitor.
Unisys ICON. Note the bumper strip along the front (black), the trackball on the right of the keyboard, and the illuminated power switch below the monitor.

In the mid--1980s the Ontario ministry of education decided to standardize the computers used in schools in order to reduce maintenance costs. They eventually settled on a selection of features that they felt would be the minimum required of a classroom computer. The design required a PET-like all-in-one box, color graphics (at least as an option), a "real" networked drive system (including a hard drive), and a trackball for mouse-like pointing support.

In response, Robert Arn set up CEMCORP, the Canadian Educational Microprocessor Corporation, to deliver such a machine. The basic ICON design had reached "beta quality" after just over a year, using off the shelf parts, the hardware manufactured by Microtel and operating system from Quantum Software Systems. The original Microtel machines were first introduced to Ontario schools in 1984 in small numbers. At this point Burroughs Canada was brought in to sell and support them. It wasn't long after this that Sperry and Burroughs merged to form Unisys in 1986.

Around 1985 the ICON became the focus of a political debate in Ontario. In order to be able to afford what was a very advanced machine for its era, the Ministry had to give out large subsidies; it paid $2,500 for them, and sold them back to the schools for $900. Critics complained that other machines could be bought for half the cost, and later that IBM's new 286-based PC-AT could replace them outright, arguing that the two had the same CPU[citation needed]. Around this time other platforms, such as the Waterloo PORT networking system, gained approval for the government support that had originally been the province of the ICON.

Several generations of ICON machines were produced, evolving steadily to become more and more PC-like. They were built into the early 1990s, but by this point were used almost entirely for DOS and Windows programs[citation needed]. The Ministry ceased all support in 1994, and Archives Ontario declined to take ICON hardware and copies of the ICON software, which were destroyed.

[edit] Description

The ICON system was based on a workstation/file server model, with no storage local to the workstations. Both the workstations and the servers were similar internally, based on Intel 80186 microprocessors, and connected to each other using ARCNET. Several upgrades were introduced into the ICON line over time. The ICON2 sported a redesigned case, a detached keyboard with integrated trackball, expanded RAM, and facilities for an internal hard disk. The CPU was upgraded to the 386 in the Series III, while an "ICON-on-a-card" for PCs also appeared.

The original ICON workstations were housed in a large wedge-shaped steel case, with a full-sized keyboard mounted slightly left-of-center and a trackball mounted to the right. A rubber bumper-strip ran along the front edge, a precaution against a particular type of cut users sometimes got from the PET's sharp case. The EGA monitor was mounted on top of a tilt-and-swivel mount, a welcome improvement on the PET. It also included TI's TMS 5220 speech chip, originally designed for the TI-99, and would speak the rather confusing phrase "dhtick" when starting up. Early Microtel machines were dark brown, but the vast majority of examples in the classroom were a more nondescript beige.

The fileserver, sometimes referred to as the LexICON, was a simple box with an internal 10MB hard drive and a 5.25" floppy drive opening to the front. Later Lexicons included a 64MB hard disk, divided into two partitions. Unlike the PET's floppy system, however, users of the ICON needed to employ what were considered rather "arcane" Unix commands to copy data to their personal floppy disks from its "natural" location in the user's home directory on the hard drive.

Both the client and server ran the Unix-like QNX as their operating system with the addition of network file-sharing, the basic portions of it embedded in ROM. To this they added a NAPLPS/Telidon-based graphics system, which was intended to be used with the trackball to make interactive programs. The system did not include a usable GUI, although there were several attempts to produce one. QNX 2.0.1 included a modest one called "House", and another was built at least to the prototype stage by Helicon Systems in Toronto and appeared in one form as Ambience, though its capabilities were limited. A later upgrade called ICONLook improved upon this greatly, but it was apparently too slow to use realistically. Helicon Systems also produced a MIDI interface for the original ICON.

The biggest problem for the machine was a lack of software. The ICON was originally designed to let teachers create and share their own lessonware, using a simple hypertext-based system where pages could either link to other pages or run programs written in "C". The "anyone can create lessonware" model was rejected by the Ministry of Education before the ICON shipped (in favour of a model where the Ministry funded and controlled all lessonware), leaving the ICON with only the QNX command line interface and the Cemcorp-developed text editor application.

The various Watcom programming languages were quickly ported to the system, but beyond that, the educational software teachers expected was few and far between. The Ministry contracted for a number of applications, but the small target market and the sometimes-difficult procedure required to secure such contracts were significant obstacles for realistic commercial development.

[edit] Software

  • A day in the life of
  • Cargo Sailer (1987), a game where you delivered goods to different ports around the world given the Latitude and Logitude.[1]
  • Ernie's Big Splash, a video game including Sesame Street characters
  • fgED, a drawing program
  • IPaint, an animation editor
  • Logo, an implementation of the Logo programming language
  • MathMaze, a math video game where a knight is led through a castle
  • Mathville
  • Northwest Fur Trader
  • Offshore Fisher, an offshore fishing simulator
  • Spectricon, a drawing program
  • Lemonade Stand, an educational game where you set lemonade prices based on the weather forecast

[edit] Current usage

Although the Icon disappeared, the QNX operating system is alive and well, if particularly different from its earliest versions. In addition to being present in over 100 vehicle models (navigation systems, telematics, speech recognition, bluetooth hands-free systems, etc.), it also powers the Cisco CRS-1 (the worlds most powerful router).

[edit] External links