Trapped in Bat Wing Hall
From Wikipedia, the free encyclopedia
Author | R.L. Stine |
---|---|
Illustrator | Nagata |
Country | United States |
Language | English |
Series | Give Yourself Goosebumps |
Genre(s) | Horror novel, Children's novel |
Publisher | Scholastic |
Released | December 1995 |
Media type | Print (Paperback) |
Pages | 137 pages |
Preceded by | Tick, Tock, You're Dead |
Followed by | The Deadly Experiments of Dr. Eeek |
Trapped in Bat Wing Hall is the 3rd book in the spin-off series Give Yourself Goosebumps. Written by R. L. Stine, printed in 1995 by Scholastic Press.
[edit] Plot Summary
You are the new kid in town and as of such have no friends. However, you meet a young boy by the name of Nick who invites you to join the "Horror Club" that meets in Batwing Hall. The first decision is whether you join or not, but regardless of the reader's decision he or she will join. Once inside Batwing Hall your initiation requires you to go on a scavenger hunt to find the "scariest item" you can find. The group is divided into two teams of three and you can join either one. It is at this point where the story is divided into two major plot twists.
If you choose to stay with the Red Team, the main plot involves the three members of the Horror Club being, in truth, monsters and you shall be one as well unless you obtain every item on your list by midnight. This storyline takes place all within one night and is set inside the mansion itself. Although it is a possibility to become a monster if you fail the challenge, this is not the only "negative" ending to your adventure. In one ending it is revealed that the house turns people to stone and you find that this is happening to you. Strangely, it is only in this ending that this effect is a problem.
If you choose to go with the Blue Team, the story takes place both within the grounds of Batwing Hall and the city. Upon deciding to open a door with a warning etched upon it, you find yourself under a curse that not only turns you into a bat when in the dark but also makes you more bat-like when you're a human. I.E. pancakes are too soft and would taste better with beetles on them. Strangely, if this route is taken Nick and the two other members who stayed within the mansion are not mentioned again. This story line holds more "opportunities" to die and is more involved with the other characters. It also grants the possibility to meet the ghost of the owner of Batwing Hall.