Trade-off
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A trade-off usually refers to losing one quality or aspect of something in return for gaining another quality or aspect. It implies a decision to be made with full comprehension of both the upside and downside of a particular choice.
[edit] Examples from common life
The most basic trade-off in the human experience from an economic stand-point is spending or keeping money. If you spend money, you no longer have it, and if you keep money, you lose the chance to use what you would have spent it on. Spending your money on one item precludes your spending it again on something else. A less exclusive trade-off is what you do with your time. The trade-off here is less clear, since at any given time a person is doing many things, often both paid and un-paid. However, for the purposes of this paragraph we can assume that the trade-off is between being unhappy while working or happy while at leisure. The time can only be used one way so one activity is done while sacrificing the other. This gives rise to the common idiom that time is money.
A classic trade-off in business is the trio of time, money and quality. It is generally considered that only two of the three can be anchored at any given moment.
A term relating to opportunity cost sometimes to get a desired economic good it is necessary to trade off some other desired economic good for another. A trade-off, then, involves a sacrifice that must be made to obtain
[edit] Trade-offs in specific fields
Trade-offs are important in engineering. For example, in electrical engineering, negative feedback is used in amplifiers to trade gain for other desirable properties, such as improved bandwidth, stability of the gain and/or bias point, noise immunity, and reduction of nonlinear distortion. The Golden Gate Bridge is a prime rare example where few engineering and aesthetic trade-offs had to be made.
In demography, trade-off examples may include Maturity, Fecundity, Parental Care, Parity, Senescence, and Mate Choice. For Example, the higher the fecundity (# of offspring), the lower the parental care. Parental care as a function of fecundity would show a negative sloped linear graph.
In computer science trade-offs are viewed as a tool of the trade. A program can often run faster if it uses more memory (a space-time tradeoff). It can be developed faster if it doesn't run as fast. It can be optimized for space or speed, but at the cost of longer and more complex development cycles. Consider the following examples:
- By compressing an image you can reduce transmission time/costs at the expense of CPU time to perform the compression and decompression.
- By using a preset table you may be able to reduce CPU time at the expense of space to hold the table, e.g. to determine the parity of a byte you can either look at each bit individually (using shifts and masks), or use a 256-entry table giving the parity for each possible bit-pattern.
- For some situations (e.g. string manipulation) a compiler may be able to use inline code for greater speed, or call run-time routines for reduced memory; the user of the compiler should be able to indicate whether speed or space is more important.
Strategy board games almost always involve trade-offs. In chess do you trade a bishop for position? In go, do you trade thickness for influence, and just when does the middle game begin?
The study of ethics can be viewed as a system of competing interests that must be traded-off of each other. (Is it ethical to use Nazi science to prevent disease today?)
In medicine patients and physicians are often faced with difficult decisions involving trade-off. One example is localized prostate cancer were patients need to weigh the possibility of a prolonged life expectancy against possible stressful treatment side-effects (patient trade-off).
Governmental trade-offs are among the most controversial political and social difficulties of any time. All of politics can be viewed as a series of trade-offs based upon which core values are most core to the most people or politicians.
In music, the term "trade-off" can also refer to solo instruments that swap solo duties, such as musical groups with two lead guitarists, who both share guitar solos. The term is used frequently in heavy metal, where bands often feature "twin guitars", such as Iron Maiden, Judas Priest, Megadeth, and Slayer, all of which feature lead guitar song sections often involving 4 or more "trade-off" solos.