Trace Memory
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Trace Memory (North America) Another Code: Two Memories (PAL) |
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Developer(s) | Cing |
Publisher(s) | Nintendo |
Release date(s) | February 24, 2005 June 24, 2005 September 26, 2005 |
Genre(s) | Adventure game |
Mode(s) | Single player |
Rating(s) | CERO: All Ages ESRB: Teen PEGI: 7+ OFLC: M |
Platform(s) | Nintendo DS |
Trace Memory (アナザーコード 2つの記憶 Anazā Kōdo Futatsu no Kioku?) (Another Code: Two Memories in Europe, Japan, Australia and New Zealand) is an adventure video game developed by Cing and published by Nintendo for the Nintendo DS portable video game console.
Contents |
[edit] Story
Ashley Mizuki Robbins is a young girl who had grown up with her aunt Jessica since she was three because her parents were gone. She thought that they were dead, but on the eve of her fourteenth birthday, she received a letter from her father. Her father instructed her to travel to Blood Edward Island, a fictional island located off the coast of Washington in the United States, where he would be waiting for her on the dock. The next day, on her birthday, Jessica and Ashley ride over to Blood Edward Island on a boat, but Ashley's father isn't there to greet them. Jessica goes to look for him, but when she doesn't return, Ashley ventures out to search for both of them. While exploring the island, Ashley also befriends "D", a ghost who has lost his memories. Together they enter the Edward Mansion, each looking for answers to their own questions.
[edit] Gameplay
Players navigate in the game by using the bottom screen to move around while the top screen shows very artistic pre-rendered images of each area. Players use the touch screen and the microphone to solve a variety of puzzles.
[edit] DAS/DTS
The DAS, which stands for "Dual Another System" (also known as DTS or "Dual Trace System" in the North American version) is a mysterious handheld device that Ashley's father sent to her with the letter informing her that he was alive. It has various functions:
- Take, store and manipulate photos to solve clues.
- Read DAS/DTS cards, which are small flash cards that store information.
- Activate Another I (Trace I) and Another II (Trace II) at a later stage in the game.
- View item information.
- Load and save games.
[edit] Translation differences
Ann Lin of Nintendo of America's Product Development Department has stated that there are a few differences between the Japanese text and the North American release. Ashley is more skeptical in the North American text, and Lin stated that she thought that the original was "a little more accepting."[1] More humor was also included in the North American version.
In the international release, the Nintendo Europe and Nintendo of America translations differ in some respects.
[edit] Reception
Trace Memory currently has an aggregate rating of 72% on Game Rankings.[2]
[edit] References
- ^ October 2005 issue of Nintendo Power magazine
- ^ Trace Memory Reviews. Game RAnkings. Retrieved February 28, 2007.