Creatures II: Torture Trouble

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Creatures II: Torture Trouble
Developer(s) Apex Computer Productions
Publisher(s) Thalamus Ltd
Release date(s) 1992
Genre(s) Puzzle/Platform
Mode(s) Single Player
Platform(s) Commodore 64

Creatures II: Torture Trouble is a platform game for the Commodore 64 computer, released in 1992. It was developed by Apex Computer Productions, the company started by two brothers, John Rowlands (who wrote the code) and Steve Rowlands (who created the graphics and music).

It's the sequel to Creatures. However, this isn't a side-scrolling platform game like the first game was; it's mainly a collection of "Torture screens" of the type that could be found after the side-scrolling part of the levels of the first game.

Contents

[edit] Level types

The game is composed of three islands, each with a set of stages that have to be completed.

[edit] Torture screens

The first torture screen in Creatures 2
The first torture screen in Creatures 2

These levels offer a Rubikesque situation in which one of Clyde's children has been placed. The player must figure out which actions to take in order to free his child. For example, in the first level shown in the screenshot, the player must navigate over the stepping stones and push the bomb down to the loose rock; then he must kill the monster in the middle and light the bomb. After this is done, the player must shoot the switch that is attached to the bicycle, detaching it from the generator and freeing his child. If this is not done in time, the child will be transported by the conveyor belt until he is under the rock-crushing machine, at which point he will be reduced to pulp.

[edit] Interludes

Following each torture screen are the interludes. These levels are fairly straight-forward. A monster at the top right of the screen will throw Clyde's friends over the edge. You must then use the stretcher as a trampoline, bouncing the friend safely to the other side. During these, bonus coins can be gathered for extra lives.

[edit] Demon screens

After two torture screens and two interludes come the demon screens. The player must kill 3 demons of increasing size, by kicking small animals secreted from a Bug-O-Matic into pneumatic tubes at either end of the screen.

[edit] Island Hoppin'

After clearing an island, it is time to move onto the next island. During Island Hoppin', Clyde is wearing scuba gear and must transport his friends across a series of islands while avoiding various dangerous animals & monsters.

[edit] End sequence

Spoiler warning: Plot and/or ending details follow.

After the last demon family has been destroyed, an end sequence follows wherein Clyde and his children capture the last remaining monster and kills it with a chainsaw.

[edit] Levels

  • Island 1
    • Pressed for Time (Torture screen 1)
    • Funky Forest (Interlude 1)
    • It's Snow Problem (Torture screen 2)
    • Frozen Frolics (Interlude 2)
    • The 'Blubber' Family (Demon screen 1)
    • Island Hoppin' 1
  • Island 2
    • Acid Antics (Torture screen 3)
    • Caves of Slime (Interlude 3)
    • Meet Mr. Chainsaw (Torture screen 4)
    • Shivering Stunts (Interlude 4)
    • The 'Phoenix' Family (Demon screen 2)
    • Island Hoppin' 2
  • Island 3
    • Creepy Chaos (Torture screen 5)
    • Forest of Gateau (Interlude 5)
    • Balloonacy (Torture screen 6)
    • Watery Falls (Interlude 6)
    • The 'Heinous' Family (Demon screen 3)

[edit] See also

[edit] External links

[edit] Trivia

There was an odd "infinite lives" cheat in this game. If you moistened your finger and rubbed it over joystick port 1 (i.e. the one not in use by the game) it would short certain connectors such that Maximus Mouse from Thalamus' Summer & Winter Camp would appear in the background. Keep rubbing the port until the mouse turns grey, indicating you have activated the cheat.[1]