Top Gun (video game)
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The popularity of the 1986 film Top Gun resulted in a number of licensed video games that have been released since the film's theatrical debut:
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[edit] Top Gun
Top Gun was released in 1987 for the PC, Commodore 64, ZX Spectrum and Nintendo Entertainment System (NES) (with an equivalent version for Nintendo Vs. Series arcade cabinets). The Commodore and Spectrum versions were developed by Ocean while Thunder Mountain handled the PC version of the game. Konami developed the Nintendo versions.
A sequel, Top Gun: The Second Mission, was developed for the NES by Konami in 1990.
[edit] Gameplay
[edit] The NES game
Piloting an F-14 Tomcat fighter, the player has to complete four missions:
- Mission 1 - Training for the next mission.
- Mission 2 - Destroy an enemy aircraft carrier.
- Mission 3 - Destroy an enemy base.
- Mission 4 - Destroy an enemy space shuttle.
All four missions require the player to land on an aircraft carrier upon completion. Missions 2, 3 and 4 require the player to refuel in the middle of the mission. Mission 4 is the most surreal, involving combat with land, sea, air, and space targets.
There are three missile types available to the player:
- Hound (quantity: 40);
- Wolf (quantity: 20);
- Tiger (quantity: 10).
The Hound is the best missile for training, since there are no targets on Mission 1 strong enough to withstand it, but it is a weak choice for the other missions.
[edit] The computer game
The version for computers is a one-on-one dogfighting simulator with wireframe 3D graphics (opposed to more traditional sprite-based graphics and straightforward gameplay of the NES version). The game features a two player mode, in single player mode the other aircraft is maneuvered by the computer.
[edit] Top Gun: Fire at Will
Top Gun: Fire at Will was released for PC by MicroProse in 1996. A version for the PlayStation was released later that year by Spectrum Holobyte.
Fire at Will is notable for including full motion video cut scenes featuring James Tolkan, who played Maverick's commanding officer Hondo in the original film. The live video scenes were directed by Eli Noyes and produced by Brian Sullivan. Director of Photography: Bill Zarchy.
[edit] Top Gun: Hornet's Nest
Top Gun: Hornet's Nest was released for PC by Atari and Zipper Interactive in 1998. It was considered to be a complete washout and received bad reviews for its noticeably lacklustre design and gameplay.
[edit] Top Gun: Combat Zones
Top Gun: Combat Zones was released for the PlayStation 2 in 2001. It was developed by the now-defunct English developer Digital Integration, and published by similarly defunct French publishers Titus Software.
It was later released for PC and Nintendo GameCube the following year.
[edit] Gameplay
The game is composed of 36 missions spread over 3 eras (distinct periods in history), intended to illustrate the history of the Top Gun combat school and its near future. In each era, missions are located both at the Top Gun academy at Miramar and in a live combat zone. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but whilst the former do introduce new game concepts, aircraft and weapons they are not simple training missions - players must face tough opponents and live fire to succeed.
Only the first era is accessible from the outset, and is set in South East Asia, towards the end of the Vietnam War (erroneously showing the F-14 engaging in combat with North Vietnamese forces, despite never having fired a shot in anger during that conflict). During the second era, the action is set in the Persian Gulf States circa 1990; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time (such as hunting for SCUD missiles and protecting oil refineries). The final era is set within the Arctic Circle and depicts a future conflict based around disputed borders and a global fuel crisis.
[edit] Top Gun DS
On May 3rd, 2006, a game for the Nintendo DS was released, titled "Top Gun." It features the same gameplay as other contemporary fighter jet games. It has enchanced graphics, gameplay, and a developed storyline. This game was developed by Interactive Vision, and produced by Mastiff Inc. The game lets players play through a story-driven campaign (featuring appearances by characters from the film) as well as a set of solo missions and a multiplayer mode that supports up to 4 players. Screenshots indicate that one screen will be used as a map and weapon loadout display while players will also be able to choose between a "sim" and "arcade" control setup.
[edit] Mobile phone games
Mobile game publisher Hands-On Mobile (formerly knows as Mforma) have published three mobile phone games based around Top Gun. The first two were top-down scrolling arcade shooters. The third game takes a different approach as a third-person perspective game, similar to Sega's After Burner games.
[edit] External links
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