Talk:Thunderhawk (Video Game)
From Wikipedia, the free encyclopedia
[edit] Thunderhawk
I'm slowly chipping away at this. I'm playing through the game (slowly) in order to find any other idiosyncracies that the game may have. I'll try and add info about the fact that it was the only game to fully expliot the Mega-CD's scaling and rotating graphics features. Until then, do me a favour and leave a note here to prove to me that I'm not the only person who remembers this game. - X201 10:25, 19 August 2006 (UTC)
- I remember it. I've still got it upstairs, the Atari ST version. It was one of my favourite games. It also had a very high FPS for an ST game if I remember rightly. Great game. -OOPSIE- 19:05, 19 January 2007 (UTC)
- I just dug out the manual to this game, and I think whatever version the article was based on, differes from the Atari ST version. In my version there are six campaigns, not ten, and the article gives me the feeling that you are handed weapons before the mission and you have no choice. In the ST version, you could pick from FFAR rocket pod, MWAR rocket pod. MK-81 and MK-82 bombs, RCS-233, AGM-214 Firestorm, AGM-65p Maverick, AGM112-L SMARM, AIM-10B cobra, AIM-11F Swallow, MK-54 Depth Bomb, AGM-219 Penguin and ALQ-197 Radar Jamming pod. The only think you had no choice with was the aircrafts cannon -OOPSIE- 19:15, 19 January 2007 (UTC)
- I based it on the Sega Mega-CD version which has got 10 campaigns and doesn't let you choose weapons before a mission. Looks like that difference needs adding to the article. I've managed to track down a review of the game in an old Sega magazine so I'll try to get around to adding info from that in. - X201 19:49, 19 January 2007 (UTC)