Three Knights Opening

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This article uses algebraic notation to describe chess moves.
Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png

The Three Knights Opening is a chess opening that begins with the moves:

1. e4 e5
2. Nf3 Nc6
3. Nc3

In the Three Knights Opening, Black chooses to break symmetry in order to avoid the often drawish Four Knights Game that would result from 3...Nf6. After tries such as 3...d6 or 3...Be7, White can play 4.d4 leaving Black with a cramped position resembling Philidor's Defense. If Black plays 3...Bc5 instead, White can use the fork trick to eliminate Black's king pawn 3...Bc5 4.Nxe5 Nxe5 5.d4 Bd6 6.dxe5 Bxe5. Tournament games have shown that this line seems to favor White, so Black usually plays 3...Bb4 or 3...g6. The game will then typically continue 3...Bb4 4.Nd5 or 3...g6 4.d4.