WildStorms: The Expandable Super-Hero Card Game
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Wildstorms was developed under the Image Comics Brand and published through Wildstorm under the helm of Jim Lee. It was a less than popular card game due to its poor game management rules. Without company support it fell fast beneath the cracks of the ever booming age of CCG in the 1990s.
With card artwork being taken directly from the comics and freelance illustrator, it was one of the best visualized CCG (called TCG at the time), although it really lacked depth as how it was played. Traditional CCG's would pit two or more opponents against each other, decimating each other's characters, or until a goal was achieved such as knocking one's HP ("Health Point, a standard RPG definition) to zero. This game however was very difficult to pick up. The learning curve of its system was very complex in part that it was designed to gain points or win prizes to achieve the required goal. Largely that was the only issue in this game.
Where it lacked rule ingenuity, cards were really well developed. Although not really referencing to their respective comic powers. Characters were very well balanced. Far better variety than MTG (Magic: The Gathering). You would have characters who fell very close to extreme power house but couldn't apply certain cards due to its requirements. Weaker characters could apply almost all types of cards to benefit their "handicap". Characters were plentiful and very different from each other. One unique aspect to the game was that it held a close resemblance to the comics. No two alike character cards could be played regardless of who owned it. The exception being "Time Paradox" which allowed "Unique" characters to be played limitless. So having three "Supreme's" would drive any opponent crazy.
With so many varied outcomes to the game but with depriving rules, many fans found themselves making their own rules to accommodate the comics. Players would follow the "No Point" system, which meant that characters came into play with a 10 point cost maximum. There was no point to be gained other than "Killing" other characters, no prizes to take as your own. It was a basic game but so addictive to the fans. Battles would last hours, sometimes even days. Since the lack of deck size with "Fan Rules".